feat(ui): Allow using u or c in the shipyard to sell a ship while sen… #267
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name: CI | |
on: | |
push: | |
# Run for pushes to master or a release branch, e.g. a PR was merged ... | |
branches: | |
- master | |
- releases/v[0-9]+.[0-9]+.[0-9]+ | |
# ... and only when we've possibly changed how the game will function. | |
paths: | |
- 'source/**' | |
- 'data/**' | |
- 'tests/**' | |
- '.github/workflows/**' | |
- 'CMakeLists.txt' | |
- 'CMakePresets.json' | |
- keys.txt | |
pull_request: | |
# Run for any push to any pull request, if it modifies source code or game text. | |
types: [opened, synchronize] | |
paths: | |
- 'source/**' | |
- 'data/**' | |
- 'tests/**' | |
- '.github/workflows/**' | |
- 'CMakeLists.txt' | |
- 'CMakePresets.json' | |
- keys.txt | |
concurrency: | |
group: ${{ github.ref }}-${{ github.workflow }}-${{ github.event_name }} | |
cancel-in-progress: true | |
jobs: | |
# Figure out what changed, so other jobs in this file can conditionally execute. | |
changed: | |
uses: ./.github/workflows/compute-changes.yml | |
build_ubuntu: | |
name: Ubuntu | |
needs: changed | |
if: ${{ needs.changed.outputs.game_code == 'true' || needs.changed.outputs.unit_tests == 'true' || needs.changed.outputs.integration_tests == 'true' || needs.changed.outputs.cmake_files == 'true' }} | |
runs-on: ubuntu-${{ matrix.os }} | |
strategy: | |
matrix: | |
os: [20.04, 22.04] | |
opengl: [GL, GLES] | |
env: | |
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
show-progress: false | |
- name: Install development dependencies | |
run: | | |
sudo rm /etc/apt/sources.list.d/* && sudo dpkg --clear-avail # Speed up installation and get rid of unwanted lists | |
sudo apt-get update | |
sudo apt-get install -y --no-install-recommends libxmu-dev libxi-dev libgl-dev libglu1-mesa-dev libgles2-mesa-dev libwayland-dev libxkbcommon-dev libegl1-mesa-dev libosmesa6 mesa-utils libglvnd-dev x11-utils | |
- name: Disable VM sound card | |
run: | | |
sudo sh -c 'echo "pcm.!default { type plug slave.pcm \"null\" }" >> /etc/asound.conf' | |
- name: Setup sccache | |
uses: ./.github/sccache | |
- uses: lukka/get-cmake@latest | |
- uses: lukka/run-vcpkg@v11 | |
with: | |
vcpkgGitCommitId: '2cf957350da28ad032178a974607f59f961217d9' | |
- uses: lukka/run-cmake@v10 | |
with: | |
configurePreset: ${{ matrix.opengl == 'GL' && 'linux-ci' || 'linux-gles-ci' }} | |
buildPreset: ${{ matrix.opengl == 'GL' && 'linux-ci' || 'linux-gles-ci' }} | |
testPreset: ${{ matrix.opengl == 'GL' && 'linux-ci' || 'linux-gles-ci' }} | |
- name: Run Benchmarks | |
run: ctest --preset ${{ matrix.opengl == 'GL' && 'linux-ci-benchmark' || 'linux-gles-ci-benchmark' }} | |
build_windows: | |
name: Windows | |
needs: changed | |
if: ${{ needs.changed.outputs.game_code == 'true' || needs.changed.outputs.unit_tests == 'true' || needs.changed.outputs.cmake_files == 'true' }} | |
runs-on: windows-2022 | |
env: | |
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
show-progress: false | |
- name: Setup sccache | |
uses: ./.github/sccache | |
- uses: lukka/get-cmake@latest | |
- uses: lukka/run-vcpkg@v11 | |
with: | |
vcpkgGitCommitId: '2cf957350da28ad032178a974607f59f961217d9' | |
- uses: lukka/run-cmake@v10 | |
with: | |
configurePreset: 'mingw-ci' | |
buildPreset: 'mingw-ci' | |
testPreset: 'mingw-ci' | |
- name: Run Benchmarks | |
run: ctest --preset mingw-ci-benchmark | |
- name: Upload binary | |
uses: actions/upload-artifact@v3 | |
with: | |
name: binary-windows | |
path: ./build/ci/Endless Sky.exe | |
- name: Upload DLLs | |
uses: actions/upload-artifact@v3 | |
with: | |
name: windows-dlls | |
path: ./build/ci/*.dll | |
build_windows_clang: | |
name: Windows Clang | |
needs: changed | |
if: ${{ needs.changed.outputs.game_code == 'true' || needs.changed.outputs.unit_tests == 'true' || needs.changed.outputs.cmake_files == 'true' }} | |
runs-on: windows-2022 | |
env: | |
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
show-progress: false | |
- name: Setup sccache | |
uses: ./.github/sccache | |
- uses: lukka/get-cmake@latest | |
- uses: lukka/run-vcpkg@v11 | |
with: | |
vcpkgGitCommitId: '2cf957350da28ad032178a974607f59f961217d9' | |
- uses: lukka/run-cmake@v10 | |
with: | |
configurePreset: 'clang-cl-ci' | |
buildPreset: 'clang-cl-ci' | |
testPreset: 'clang-cl-ci' | |
- name: Run Benchmarks | |
run: ctest --preset clang-cl-ci-benchmark | |
build_macos: | |
name: MacOS | |
needs: changed | |
if: ${{ needs.changed.outputs.game_code == 'true' || needs.changed.outputs.unit_tests == 'true' || needs.changed.outputs.cmake_files == 'true' }} | |
runs-on: macos-12 | |
env: | |
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
show-progress: false | |
- name: Setup sccache | |
uses: ./.github/sccache | |
- name: Install pkg-config | |
run: type -P pkg-config || brew install pkg-config | |
- uses: lukka/get-cmake@latest | |
- uses: lukka/run-vcpkg@v11 | |
with: | |
vcpkgGitCommitId: '2cf957350da28ad032178a974607f59f961217d9' | |
- uses: lukka/run-cmake@v10 | |
with: | |
configurePreset: 'macos-ci' | |
buildPreset: 'macos-ci' | |
testPreset: 'macos-ci' | |
- name: Run Benchmarks | |
run: ctest --preset macos-ci-benchmark | |
test-parse: | |
needs: [changed, build_windows] | |
name: Data Files | |
if: ${{ (needs.changed.outputs.game_code == 'true' || needs.changed.outputs.cmake_files == 'true' || needs.changed.outputs.data == 'true' || needs.changed.outputs.integration_tests == 'true' || needs.changed.outputs.parse_script == 'true') && always() }} | |
runs-on: windows-2022 | |
env: | |
CONTINUOUS: EndlessSky-win64-continuous.zip | |
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
show-progress: false | |
# If no code changes occurred then we can download the latest continuous. | |
- name: Download latest continuous | |
if: ${{ needs.changed.outputs.game_code != 'true' && needs.changed.outputs.cmake_files != 'true' }} | |
run: gh release download -R ${{ github.repository }} continuous -p ${{ env.CONTINUOUS }} | |
- name: Extract and prepare continuous | |
if: ${{ needs.changed.outputs.game_code != 'true' && needs.changed.outputs.cmake_files != 'true' }} | |
run: | | |
Expand-Archive ${{ env.CONTINUOUS }} -DestinationPath continuous -Force | |
COPY '.\continuous\Endless Sky.exe' . | |
COPY '.\continuous\*.dll' . | |
# Otherwise download the binary from CI. | |
- name: Download game binary from CI | |
if: ${{ needs.changed.outputs.game_code == 'true' || needs.changed.outputs.cmake_files == 'true' }} | |
uses: actions/download-artifact@v3 | |
with: | |
name: binary-windows | |
- name: Download DLLs from CI | |
if: ${{ needs.changed.outputs.game_code == 'true' || needs.changed.outputs.cmake_files == 'true' }} | |
uses: actions/download-artifact@v3 | |
with: | |
name: windows-dlls | |
- name: Parse Datafiles | |
run: .\utils\test_parse.ps1 'Endless Sky.exe' | |
- name: Parse Integration Test Data | |
run: .\utils\test_parse.ps1 'Endless Sky.exe' tests/integration/config |