-
Notifications
You must be signed in to change notification settings - Fork 49
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Godot 4.2 / .net6 port #108
Open
Treer
wants to merge
3
commits into
quentincaffeino:godot4
Choose a base branch
from
Treer:godot4
base: godot4
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Open
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Thank you, definitely better than nothing |
Treer
commented
Feb 1, 2023
/// This is a hack until we can fix the code generated by GodotPluginsInitializerGenerator to specify it means System.Console not this Console | ||
/// https://github.com/godotengine/godot/pull/72434 | ||
/// </summary> | ||
public static TextWriter Error => System.Console.Error; |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Damn that was quick, the Godot devs have fixed it already!
FuncRefs are replaced by Callables, and there's a change to array syntax The demo projects will still need attention, but the console works in Godot 4.
Renames call() to invoke_call() to avoid "The function signature doesn't match the parent" errors. Since gdscript doesn't support function overloading, classes can no longer have a method named "call" because the Object class has one.
Treer
added a commit
to Treer/WorldWanderer
that referenced
this pull request
Jan 21, 2024
Pulls 4.2 fixes for quentincaffeino/godot-console from quentincaffeino/godot-console#108
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
also addresses #104
This PR might age like milk and need to be dropped as refinements continue in Godot 4, but today it works 😄Godot 4.0-stable only took minor tweaks from the initial Godot 4 Beta-16 pull request