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Add macOS-friendly keymap for GMMK Pro (ANSI) (#14333)
* Add macOS keymap for GMMK Pro (ANSI) * Change macOS keymap directory name to lowercase * Add toggleable layer with alternative keymap for function row * Update readme
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/* Copyright 2021 zvuc <https://github.com/zvuc> | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 2 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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#pragma once | ||
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// At the time of this, there are 41 effects! That may be a bit too many to cycle through - keeping what I believe is the best. | ||
#ifdef RGB_MATRIX_ENABLE | ||
#define RGB_DISABLE_TIMEOUT 1200000 // 20 minutes (20 * 60 * 1000ms) | ||
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// #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR | ||
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// Below added per: https://beta.docs.qmk.fm/using-qmk/hardware-features/lighting/feature_rgb_matrix#suspended-state-id-suspended-state | ||
#define RGB_DISABLE_WHEN_USB_SUSPENDED | ||
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// Effects | ||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Heatmap, Rain | ||
#define RGB_MATRIX_KEYPRESSES // REACTIVE, SPLASH modes | ||
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// Disable effects you don't like. | ||
// Soon, you'll have to explicitly enable effects you want: https://github.com/qmk/qmk_firmware/pull/13758 | ||
// #define DISABLE_RGB_MATRIX_SOLID_COLOR, // Static single hue, no speed support | ||
// #define DISABLE_RGB_MATRIX_ALPHAS_MODS, // Static dual hue, speed is hue for secondary hue | ||
// #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN, // Static gradient top to bottom, speed controls how much gradient changes | ||
// #define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT, // Static gradient left to right, speed controls how much gradient changes | ||
// #define DISABLE_RGB_MATRIX_BREATHING, // Single hue brightness cycling animation | ||
// #define DISABLE_RGB_MATRIX_BAND_SAT, // Single hue band fading saturation scrolling left to right | ||
// #define DISABLE_RGB_MATRIX_BAND_VAL, // Single hue band fading brightness scrolling left to right | ||
// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT, // Single hue 3 blade spinning pinwheel fades saturation | ||
// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL, // Single hue 3 blade spinning pinwheel fades brightness | ||
// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT, // Single hue spinning spiral fades saturation | ||
// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL, // Single hue spinning spiral fades brightness | ||
// #define DISABLE_RGB_MATRIX_CYCLE_ALL, // Full keyboard solid hue cycling through full gradient | ||
// #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT, // Full gradient scrolling left to right | ||
// #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN, // Full gradient scrolling top to bottom | ||
// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN, // Full gradient scrolling out to in | ||
// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL, // Full dual gradients scrolling out to in | ||
// #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON, // Full gradent Chevron shapped scrolling left to right | ||
// #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL, // Full gradient spinning pinwheel around center of keyboard | ||
// #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL, // Full gradient spinning spiral around center of keyboard | ||
// #define DISABLE_RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard | ||
// #define DISABLE_RGB_MATRIX_RAINBOW_BEACON, // Full tighter gradient spinning around center of keyboard | ||
// #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard | ||
// #define DISABLE_RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue | ||
// #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation | ||
// #define DISABLE_RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back | ||
// #define DISABLE_RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left | ||
// #define DISABLE_RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right | ||
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// Framebuffer effects | ||
// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM! | ||
// #define DISABLE_RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation | ||
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// Reactive effects | ||
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE, // Pulses keys hit to hue & value then fades value out | ||
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE, // Static single hue, pulses keys hit to shifted hue then fades to current hue | ||
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out | ||
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out | ||
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out | ||
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out | ||
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out | ||
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out | ||
// #define DISABLE_RGB_MATRIX_SPLASH, // Full gradient & value pulse away from a single key hit then fades value out | ||
// #define DISABLE_RGB_MATRIX_MULTISPLASH, // Full gradient & value pulse away from multiple key hits then fades value out | ||
// #define DISABLE_RGB_MATRIX_SOLID_SPLASH, // Hue & value pulse away from a single key hit then fades value out | ||
// #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH, // Hue & value pulse away from multiple key hits then fades value out | ||
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#endif |
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