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Added cancel_key_lock function (#15321)
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wheredoesyourmindgo authored Nov 29, 2021
1 parent 4461355 commit 7f67504
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3 changes: 2 additions & 1 deletion docs/feature_key_lock.md
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Expand Up @@ -19,4 +19,5 @@ First, enable Key Lock by setting `KEY_LOCK_ENABLE = yes` in your `rules.mk`. Th
Key Lock is only able to hold standard action keys and [One Shot modifier](one_shot_keys.md) keys (for example, if you have your Shift defined as `OSM(KC_LSFT)`).
This does not include any of the QMK special functions (except One Shot modifiers), or shifted versions of keys such as `KC_LPRN`. If it's in the [Basic Keycodes](keycodes_basic.md) list, it can be held.

Switching layers will not cancel the Key Lock.
Switching layers will not cancel the Key Lock. The Key Lock can be cancelled by calling the `cancel_key_lock()` function.

5 changes: 5 additions & 0 deletions quantum/process_keycode/process_key_lock.c
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Expand Up @@ -56,6 +56,11 @@ static inline uint16_t translate_keycode(uint16_t keycode) {
}
}

void cancel_key_lock(void) {
watching = false;
UNSET_KEY_STATE(0x0);
}

bool process_key_lock(uint16_t *keycode, keyrecord_t *record) {
// We start by categorizing the keypress event. In the event of a down
// event, there are several possibilities:
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1 change: 1 addition & 0 deletions quantum/process_keycode/process_key_lock.h
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Expand Up @@ -18,4 +18,5 @@

#include "quantum.h"

void cancel_key_lock(void);
bool process_key_lock(uint16_t *keycode, keyrecord_t *record);

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