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Add Pixel Rain RGB Matrix effect (#14155)
* Add Pixel animation header file * Add Pixel animation to documentation * Add Pixel animation to core include file * Remove unintended spaces * Remove seeding of PRNG * Increase frequency of lit keys Co-authored-by: filterpaper <filterpaper@localhost>
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/* Copyright (C) 2021 @filterpaper | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 2 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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#ifdef ENABLE_RGB_MATRIX_PIXEL_RAIN | ||
RGB_MATRIX_EFFECT(PIXEL_RAIN) | ||
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS | ||
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static bool PIXEL_RAIN(effect_params_t* params) { | ||
static uint32_t wait_timer = 0; | ||
if (wait_timer > g_rgb_timer) { return false; } | ||
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inline uint32_t interval(void) { return 500 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16); } | ||
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bool rain_pixel(uint8_t i, effect_params_t* params, bool off) { | ||
if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) { return true; } | ||
if (off) { | ||
rgb_matrix_set_color(i, 0,0,0); | ||
} else { | ||
HSV hsv = {random8(), qadd8(random8() >> 1, 127), rgb_matrix_config.hsv.v}; | ||
RGB rgb = rgb_matrix_hsv_to_rgb(hsv); | ||
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); | ||
} | ||
wait_timer = g_rgb_timer + interval(); | ||
return false; | ||
} | ||
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return rain_pixel(mod8(random8(), DRIVER_LED_TOTAL), params, random8() & 2); | ||
} | ||
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# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS | ||
#endif // ENABLE_RGB_MATRIX_PIXEL_RAIN |
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