Skip to content

Commit

Permalink
Add Pixel Rain RGB Matrix effect (#14155)
Browse files Browse the repository at this point in the history
* Add Pixel animation header file

* Add Pixel animation to documentation

* Add Pixel animation to core include file

* Remove unintended spaces

* Remove seeding of PRNG

* Increase frequency of lit keys

Co-authored-by: filterpaper <filterpaper@localhost>
  • Loading branch information
filterpaper and filterpaper authored Nov 1, 2021
1 parent 0c72501 commit 2173b53
Show file tree
Hide file tree
Showing 3 changed files with 47 additions and 0 deletions.
2 changes: 2 additions & 0 deletions docs/feature_rgb_matrix.md
Original file line number Diff line number Diff line change
Expand Up @@ -454,6 +454,7 @@ enum rgb_matrix_effects {
RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left
RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right
RGB_MATRIX_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges
RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues
#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
Expand Down Expand Up @@ -508,6 +509,7 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` |
|`#define DISABLE_RGB_MATRIX_HUE_WAVE` |Disables `RGB_MATRIX_HUE_WAVE` |
|`#define DISABLE_RGB_MATRIX_FRACTAL` |Disables `RGB_MATRIX_FRACTAL` |
|`#define DISABLE_RGB_MATRIX_PIXEL_RAIN ` |Disables `RGB_MATRIX_PIXEL_RAIN ` |
|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` |
|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |
Expand Down
44 changes: 44 additions & 0 deletions quantum/rgb_matrix/animations/pixel_rain_anim.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,44 @@
/* Copyright (C) 2021 @filterpaper
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#ifdef ENABLE_RGB_MATRIX_PIXEL_RAIN
RGB_MATRIX_EFFECT(PIXEL_RAIN)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

static bool PIXEL_RAIN(effect_params_t* params) {
static uint32_t wait_timer = 0;
if (wait_timer > g_rgb_timer) { return false; }

inline uint32_t interval(void) { return 500 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16); }

bool rain_pixel(uint8_t i, effect_params_t* params, bool off) {
if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) { return true; }
if (off) {
rgb_matrix_set_color(i, 0,0,0);
} else {
HSV hsv = {random8(), qadd8(random8() >> 1, 127), rgb_matrix_config.hsv.v};
RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
wait_timer = g_rgb_timer + interval();
return false;
}

return rain_pixel(mod8(random8(), DRIVER_LED_TOTAL), params, random8() & 2);
}

# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // ENABLE_RGB_MATRIX_PIXEL_RAIN
1 change: 1 addition & 0 deletions quantum/rgb_matrix/animations/rgb_matrix_effects.inc
Original file line number Diff line number Diff line change
Expand Up @@ -27,6 +27,7 @@
#include "hue_pendulum_anim.h"
#include "hue_wave_anim.h"
#include "fractal_anim.h"
#include "pixel_rain_anim.h"
#include "typing_heatmap_anim.h"
#include "digital_rain_anim.h"
#include "solid_reactive_simple_anim.h"
Expand Down

0 comments on commit 2173b53

Please sign in to comment.