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Revert "[Core] Add Pixel Flow RGB matrix effect (#15829)" (#16209)
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This reverts commit e8fa329.
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tzarc authored Feb 4, 2022
1 parent e8fa329 commit 1fffcbc
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Showing 4 changed files with 0 additions and 55 deletions.
2 changes: 0 additions & 2 deletions docs/feature_rgb_matrix.md
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Expand Up @@ -455,7 +455,6 @@ enum rgb_matrix_effects {
RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left
RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right
RGB_MATRIX_PIXEL_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges
RGB_MATRIX_PIXEL_FLOW, // Pulsing RGB flow along LED wiring with random hues
RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues
#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
Expand Down Expand Up @@ -511,7 +510,6 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
|`#define ENABLE_RGB_MATRIX_HUE_PENDULUM` |Enables `RGB_MATRIX_HUE_PENDULUM` |
|`#define ENABLE_RGB_MATRIX_HUE_WAVE` |Enables `RGB_MATRIX_HUE_WAVE ` |
|`#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL` |Enables `RGB_MATRIX_PIXEL_FRACTAL` |
|`#define ENABLE_RGB_MATRIX_PIXEL_FLOW` |Enables `RGB_MATRIX_PIXEL_FLOW` |
|`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` |

?> These modes don't require any additional defines.
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1 change: 0 additions & 1 deletion docs/squeezing_avr.md
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Expand Up @@ -147,7 +147,6 @@ For RGB Matrix, these need to be explicitly enabled as well. To disable any that
#undef ENABLE_RGB_MATRIX_HUE_PENDULUM
#undef ENABLE_RGB_MATRIX_HUE_WAVE
#undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
#undef ENABLE_RGB_MATRIX_PIXEL_FLOW
#undef ENABLE_RGB_MATRIX_PIXEL_RAIN

#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
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51 changes: 0 additions & 51 deletions quantum/rgb_matrix/animations/pixel_flow_anim.h

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1 change: 0 additions & 1 deletion quantum/rgb_matrix/animations/rgb_matrix_effects.inc
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Expand Up @@ -27,7 +27,6 @@
#include "hue_pendulum_anim.h"
#include "hue_wave_anim.h"
#include "pixel_rain_anim.h"
#include "pixel_flow_anim.h"
#include "pixel_fractal_anim.h"
#include "typing_heatmap_anim.h"
#include "digital_rain_anim.h"
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