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Mesh Render Extent Settings #59636

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@JanCaha JanCaha commented Nov 28, 2024

Description

This is iteration of #59305 which was changed a lot by introduction of changes in #59444.

This PR brings to renderer for Mesh Contours option to set renderer Min Max based on extent (specific canvas, changing canvas) in the same way as renderers for Raster Layer.

Besides that minimumMaximumActiveScalarDataset( const QgsRectangle &extent, const QgsMeshDatasetIndex &datasetIndex, double &min, double &max ) is added to MeshLayer to obtain Min Max from specific Scalar Dataset Index for given extent.

@github-actions github-actions bot added this to the 3.42.0 milestone Nov 28, 2024
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github-actions bot commented Nov 28, 2024

🪟 Windows builds

Download Windows builds of this PR for testing.
Debug symbols for this build are available here.
(Built from commit cedf9a4)

🪟 Windows Qt6 builds

Download Windows Qt6 builds of this PR for testing.
(Built from commit cedf9a4)

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