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/* Auto generated file: with make_docs.py . Docs go in docs/reST/ref/ . */ | ||
#define DOC_CURSORS "pygame module for cursor resources" | ||
#define DOC_CURSORS_COMPILE "compile(strings, black='X', white='.', xor='o') -> data, mask\ncreate binary cursor data from simple strings" | ||
#define DOC_CURSORS_LOADXBM "load_xbm(cursorfile) -> cursor_args\nload_xbm(cursorfile, maskfile) -> cursor_args\nload cursor data from an XBM file" | ||
#define DOC_CURSORS_CURSOR "Cursor(size, hotspot, xormasks, andmasks) -> Cursor\nCursor(hotspot, surface) -> Cursor\nCursor(constant) -> Cursor\nCursor(Cursor) -> Cursor\nCursor() -> Cursor\npygame object representing a cursor" | ||
#define DOC_CURSORS_CURSOR_COPY "copy() -> Cursor\ncopy the current cursor" | ||
#define DOC_CURSORS_CURSOR_TYPE "type -> string\nget the cursor type" | ||
#define DOC_CURSORS_CURSOR_DATA "data -> tuple\nget the cursor data" | ||
#define DOC_CURSORS "Pygame module for cursor resources." | ||
#define DOC_CURSORS_COMPILE "compile(strings, black='X', white='.', xor='o') -> ...\nCreate binary cursor data from simple strings." | ||
#define DOC_CURSORS_LOADXBM "load_xbm(curs, mask) -> ...\nLoad cursor data from an XBM file." | ||
#define DOC_CURSORS_CURSOR "Cursor(constant=...) -> Cursor\nCursor(cursor) -> Cursor\nCursor(size, hotspot, xormasks, andmasks) -> Cursor\nCursor(hotspot, surface) -> Cursor\nPygame object representing a cursor." | ||
#define DOC_CURSORS_CURSOR_COPY "copy() -> Cursor\nCopy the current cursor." | ||
#define DOC_CURSORS_CURSOR_TYPE "type -> Literal['system', 'color', 'bitmap']\nGet the cursor type." | ||
#define DOC_CURSORS_CURSOR_DATA "data -> ...\nGet the cursor data." |
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