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Overheated projection modules on projected fits are applied twice to projectee #119
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I'm actually getting 6510 on the claw with All V for both the Claw and Scorpion. Can you clarify? |
Forgot to say that RSBs need to be heated. In this case pyfa shows 9407, while ingame i had other value. |
Adding this:
to the This tells me that this effect is being applied twice somewhere in the projection logic (:sigh:), once with a Confirmed: putting a print statement in that effect file (and one in the recalc function):
whereas a normal overloaded projected remote sensor booster would only show:
|
Actually, this seems to happen with any projected module that is overheated. Tested with unscripted overheated remote sensor damp which should decrease lockrange Also tested with Remote Shield Booster with similar results. |
Well this was a pain in the ass, but I seem to have figured it out.
Basically, when doing projected fits, pyfa calculates the modules effectiveness based on the projected fit's stats (so that ship bonuses and character skills are taken into effect)(this is the Then it checks to see if we're dealing with projections ( My fix is to simply note when we are dealing with a projected module from a fit rather than a standalone projected module. This data is already available: |
Enhancement: Adjust windows sizes based on font size.
Pyfa shows 9407 scanres, while actually ingame it is 7857
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