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Fighters maximum velocity not correct #1128
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Which fighter is this? What's the fit of the carrier? |
Nidhoggur(fighter: Templar I) + 2xDrone Navigation Computer II + 3xFighter Support Unit II |
And which fighter? Dragonfly II is closest in speed, but not the one you have selected. |
@Ebag333 its Templar I |
@dado023 What are the skill levels involved? I believe Minmatar Carrier, Drone Navigation, and Light Fighters are the ones that affect the speed for this particular setup. Also, in the future, it would be helpful if you could post the EFT fitting of it. Just makes it easier. With an All 5 character I'm showing 2824, which is almost equal to the value you state you get in the client. |
@blitzmann yes, i get the same results in Pyfa, but in game velocity is higher....see screenshot from first post. |
But your pyfa screen shows 2651... >_> As for the small discrepancy in 2824 vs 2888, will take a look. I would would recommend removing all affecting modules from the fit in game and see if, from just your skills, you get a value that matches pyfa. From there, we can try to pinpoint where the calc is going off by slowly adding on additional modules. |
Also (and off topic), you have very pretty screenshots. Which program is that? |
@dado023 ah, thanks! Anyway, yeah, if you can do some research on your end by removing modules from in game and pyfa and seeing where it goes wrong, that would be great. If not, I'll log into SISI tomorrow to poke around at it and see what I can find. :) @Ebag333 if you have any thoughts, let me know. It looks like it could be a stacking penalty being applied or something |
k, i just striped in game 3xFighter Support Unit II and i get the same speed in pyfa as in game, without those modules.....so, i am assuming there is something wrong with calculation related to Fighter Support Unit II modules |
Thanks, that helps narrow it down. :) Will let you know when there is a fix for it / I have more info |
k, i just did manual calculation following these penalties: 1st mod: 100.0% effectiveness I get exact same result in my calculator as it is in Pyfa....huh. |
Yeah, not sure... I turned stacking penalties off just to see, and pyfa shows 3177 now, which is totally not correct. Can you post the ingame and pyfa values for 1, 2, and 3 FSUs? I can then take that data to some ccp devs and try to figure out what's going on. It could also be that pyfa is applying some effects in the wrong order... can take a look into that as well. |
Also, I'm assuming that after you remove the FSUs you're also getting 2668 for the speed of the Templar I's? |
@blitzmann with all FSUs disabled, i get 2504 |
@blitzmann oh, please dont go to devs, then CCP will fix/nerf it, so fighters will be slow :( |
In any case, game does those 3 FSUs and calculates as 3 modules, not calculated with 2xDNC for total of 5 velocity modules, ..... Following 3xFSU calculation penalties: 1st mod: 100.0% effectiveness and Following 2xDNC calculation penalties: 1st mod: 100.0% effectiveness |
This is not what I get in pyfa... Can you list your skill levels for these: Minmatar Carrier |
Minmatar Carrier 4 |
ah, that could explain some things. Give me a sec to plug those in |
BTW, DNC requires level 5 Drone Navigation... so how are you able to fit this in game? |
oh sry, indeed, i have Drone Navigation 5 |
Okay... so to summarize
Having the the FSUs offline gets me 2504, same as you. So we're on the same page with that. :) Can you get me the numbers from both pyfa and in game having 1 FSU online, then 2 FSU, then 3 FSU? I want to see what sort of discrepancy there is with successive modules being onlined. Thanks for taking the time to troubleshoot this with me :) |
as i mentioned here #1128 (comment) For FSUs just follow the penalty factors, to get in game calculated velocities. |
Oh well, english isn't my native language...i am trying my best :) .......looking at your screenshot, new equation seems to output correct velocity. |
No problem at all man, thanks for the bug report :) |
(cherry picked from commit 9c406a0)
Fix for pyfa-org#1128 - these modifiers are in their own pen-group
This is what Pyfa shows:
and this is what in game shows:
I hope this can be fixed.
Cheers
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