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Update effect file headers, mark as stable
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blitzmann committed Mar 24, 2015
1 parent 694a2a3 commit f801d79
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Showing 24 changed files with 77 additions and 10 deletions.
6 changes: 3 additions & 3 deletions config.py
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saveInRoot = False

# Version data
version = "1.9.1"
tag = "git"
expansionName = "Tiamat"
version = "1.10.0"
tag = "Stable"
expansionName = "Scylla"
expansionVersion = "1.0"
evemonMinVersion = "4081"

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1 change: 1 addition & 0 deletions eos/effects/covertopscloakcpupercentbonuspiratefaction.py
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# Used by:
# Ship: Astero
# Ship: Prospect
# Ship: Victorieux Luxury Yacht
type = "passive"
runTime = "early"
def handler(fit, ship, context):
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2 changes: 1 addition & 1 deletion eos/effects/overloadrofbonus.py
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# overloadRofBonus
#
# Used by:
# Modules from group: Energy Weapon (100 of 186)
# Modules from group: Energy Weapon (100 of 187)
# Modules from group: Hybrid Weapon (110 of 202)
# Modules from group: Missile Launcher Citadel (4 of 4)
# Modules from group: Missile Launcher Heavy (12 of 12)
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2 changes: 1 addition & 1 deletion eos/effects/overloadselfdamagebonus.py
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# overloadSelfDamageBonus
#
# Used by:
# Modules from group: Energy Weapon (86 of 186)
# Modules from group: Energy Weapon (86 of 187)
# Modules from group: Hybrid Weapon (92 of 202)
# Modules from group: Projectile Weapon (86 of 146)
type = "overheat"
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3 changes: 1 addition & 2 deletions eos/effects/shipbonusdronedamagemultipliergc2.py
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#
# Used by:
# Ships named like: Stratios (2 of 2)
# Variations of ship: Vexor (3 of 4)
# Ship: Vexor Quafe Edition
# Ships named like: Vexor (3 of 4)
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Cruiser").level
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3 changes: 1 addition & 2 deletions eos/effects/shipbonusdronehitpointsgc2.py
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#
# Used by:
# Ships named like: Stratios (2 of 2)
# Variations of ship: Vexor (3 of 4)
# Ship: Vexor Quafe Edition
# Ships named like: Vexor (3 of 4)
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Cruiser").level
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4 changes: 4 additions & 0 deletions eos/effects/shipbonusheavydronearmorhpgc2.py
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# shipBonusHeavyDroneArmorHPGC2
#
# Used by:
# Ship: Ishtar
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Cruiser").level
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4 changes: 4 additions & 0 deletions eos/effects/shipbonusheavydronedamagemultipliergc2.py
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# shipBonusHeavyDroneDamageMultiplierGC2
#
# Used by:
# Ship: Ishtar
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Cruiser").level
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4 changes: 4 additions & 0 deletions eos/effects/shipbonusheavydronehpgc2.py
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# shipBonusHeavyDroneHPGC2
#
# Used by:
# Ship: Ishtar
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Cruiser").level
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4 changes: 4 additions & 0 deletions eos/effects/shipbonusheavydroneshieldhpgc2.py
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# shipBonusHeavyDroneShieldHPGC2
#
# Used by:
# Ship: Ishtar
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Cruiser").level
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4 changes: 4 additions & 0 deletions eos/effects/shipbonuslightdronearmorhpgc2.py
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# shipBonusLightDroneArmorHPGC2
#
# Used by:
# Ship: Ishtar
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Cruiser").level
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4 changes: 4 additions & 0 deletions eos/effects/shipbonuslightdronedamagemultipliergc2.py
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# shipBonusLightDroneDamageMultiplierGC2
#
# Used by:
# Ship: Ishtar
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Cruiser").level
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4 changes: 4 additions & 0 deletions eos/effects/shipbonuslightdronehpgc2.py
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# shipBonusLightDroneHPGC2
#
# Used by:
# Ship: Ishtar
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Cruiser").level
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4 changes: 4 additions & 0 deletions eos/effects/shipbonuslightdroneshieldhpgc2.py
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# shipBonusLightDroneShieldHPGC2
#
# Used by:
# Ship: Ishtar
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Cruiser").level
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4 changes: 4 additions & 0 deletions eos/effects/shipbonusmediumdronearmorhpgc2.py
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# shipBonusMediumDroneArmorHPGC2
#
# Used by:
# Ship: Ishtar
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Cruiser").level
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4 changes: 4 additions & 0 deletions eos/effects/shipbonusmediumdronedamagemultipliergc2.py
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# shipBonusMediumDroneDamageMultiplierGC2
#
# Used by:
# Ship: Ishtar
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Cruiser").level
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4 changes: 4 additions & 0 deletions eos/effects/shipbonusmediumdronehpgc2.py
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# shipBonusMediumDroneHPGC2
#
# Used by:
# Ship: Ishtar
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Cruiser").level
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4 changes: 4 additions & 0 deletions eos/effects/shipbonusmediumdroneshieldhpgc2.py
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# shipBonusMediumDroneShieldHPGC2
#
# Used by:
# Ship: Ishtar
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Cruiser").level
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4 changes: 4 additions & 0 deletions eos/effects/shipbonussentryarmorhpgc3.py
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# shipBonusSentryArmorHPGC3
#
# Used by:
# Ship: Ishtar
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Cruiser").level
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4 changes: 4 additions & 0 deletions eos/effects/shipbonussentrydamagemultipliergc3.py
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# shipBonusSentryDamageMultiplierGC3
#
# Used by:
# Ship: Ishtar
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Cruiser").level
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4 changes: 4 additions & 0 deletions eos/effects/shipbonussentryhpgc3.py
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# shipBonusSentryHPGC3
#
# Used by:
# Ship: Ishtar
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Cruiser").level
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4 changes: 4 additions & 0 deletions eos/effects/shipbonussentryshieldhpgc3.py
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# shipBonusSentryShieldHPGC3
#
# Used by:
# Ship: Ishtar
type = "passive"
def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Cruiser").level
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# subsystemBonusCaldariDefensiveShieldRechargeRate
#
# Used by:
# Subsystem: Tengu Defensive - Supplemental Screening
type = "passive"
def handler(fit, module, context):
level = fit.character.getSkill("Caldari Defensive Systems").level
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2 changes: 1 addition & 1 deletion eos/effects/targetattack.py
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# Used by:
# Drones from group: Combat Drone (74 of 74)
# Drones from group: Fighter Drone (4 of 4)
# Modules from group: Energy Weapon (186 of 186)
# Modules from group: Energy Weapon (186 of 187)
type = 'active'
def handler(fit, module, context):
# Set reload time to 1 second
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