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User Notification Message #2
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If a user has many friends. and he is talking with someone in whisper at the moment, this will interrupt his dialog when another friend joins the server. Is /r direction saved for a user without this patch when the server whispers? If not, may be it is better just save it, and not redirect to a friend who joins? |
I believe that the client saves the username when while you type /r. I still prefer it this way because Battle.net does it and I've rarely had the issue that you've just described. |
I test it and it looks useful. I also changed the same for /watch. |
It seems both previous and current approach disrupts your conversation (using /r) because when anyone on your friend list joins/leaves game/server your reply either goes to friend who joined/leaved (current) or to server (previous, = error) instead of the person you were whispering to... |
http://developer.berlios.de/bugs/?func=detailbug&bug_id=15327&group_id=2291
watch.cpp line 184
message_send_text(dest_c, message_type_whisper, NULL, msg); --> message_send_text(dest_c, message_type_whisper, my_c, msg);
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