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(v3.0.1) Special Weapons are back! ConVar functionality

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@punteroo punteroo released this 13 Oct 22:51
· 41 commits to production since this release
e937d08

Changes

  • #4 was implemented as a functionality again (previously seen in vip-australium).
    • Players can now override their melee weapon with either The Golden Frying Pan, The Saxxy or The Golden Wrench
    • Overrides set on your melee weapon will be transferred to your overridden melee.
  • ConVar support is now implemented.
    • tf2items_general_onlyspawn controls if users can utilize both plugins only on spawn regions.
    • tf2items_cosmetics_show_missing_particles spews debug information whenever an ID without translation phrase is added onto a menu.
    • tf2items_cosmetics_unusuals toggles the Unusual Overrides from the Cosmetics Manager.
    • tf2items_cosmetics_paints toggles the Paints Overrides from the Cosmetics Manager.
    • tf2items_cosmetics_spells toggles the Halloween Spells Overrides from the Cosmetics Manager.
    • tf2items_cosmetics_append_ids appends the Unusual Effect ID onto its name (for ex.: Burning Flames (#13))
    • More ConVars will eventually be added if needed.

tf2item_weapons

  • Fixed weapons with the saxxy classname not being given properly, and causing crashes on rare occasions. Would fix #5.
  • Fixed slot indexes not being checked (would set melee weapons on 2nd slot if a 2nd weapon wasn't found, like having the Gunboats)
  • Optimization tests.
  • Implemented ConVar support.

tf2item_cosmetics

  • Implemented ConVar support.