forked from icculus/Serious-Engine
-
Notifications
You must be signed in to change notification settings - Fork 23
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Use standard Sin/Cos version (fixing "The Pit" tilting floor issue, a…
…nd maybe other similar issues too)
- Loading branch information
Showing
2 changed files
with
11 additions
and
4 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
dce3915
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Since you don't have an issue tracker, I can only put this here...
Assertion failure at DestroyableInactive (serious-engine-git/src/Serious-Engine/Sources/EntitiesMP/EnemySpawner.es:419), triggered 1 time: '0'
From this thread where someone was requesting a PKGBUILD to install the Serious Engine on Arch-Linux. Here's the PKGBUILD in question, which builds/installs fine as far as I'm aware.
dce3915
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I'm not familiar with the PKGBUILD process, but:
(Shall I activate issue tracker on github?).
dce3915
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I'm running
rm -rf cmake-build
between TSE and TFE builds, I assumed that would be enough?Thanks, will switch to Release.
I'm just using the AMD64 line on the cmake (the one not commented out). Is that incorrect?
dce3915
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
The cleaning looks fine yes.
About 64bits, I know it build fine on 64bits. The point is, I'm not sure it does run on 64bits (last time I tried, it didn't, but it was at the beginning of the OpenSource Linux port, so it may be better).
Let's say 64bits is for advanced user and may crash.
32bits build should be rock solid (once built in release).
(I have activate the issue tracker for this repo)