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Merge pull request #523 from projectdiscovery/add_sysutil
add sysutil
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package sysutil | ||
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import ( | ||
"runtime/debug" | ||
) | ||
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// SetMaxThreads sets the maximum number of operating system | ||
// threads that the Go program can use. If it attempts to use more than | ||
// this many, the program crashes. | ||
// SetMaxThreads returns the previous setting. | ||
// The initial setting is 10,000 threads. | ||
// | ||
// The limit controls the number of operating system threads, not the number | ||
// of goroutines. A Go program creates a new thread only when a goroutine | ||
// is ready to run but all the existing threads are blocked in system calls, cgo calls, | ||
// or are locked to other goroutines due to use of runtime.LockOSThread. | ||
// | ||
// SetMaxThreads is useful mainly for limiting the damage done by | ||
// programs that create an unbounded number of threads. The idea is | ||
// to take down the program before it takes down the operating system. | ||
func SetMaxThreads(threads int) int { | ||
return debug.SetMaxThreads(threads) | ||
} |
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package sysutil | ||
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import ( | ||
"runtime/debug" | ||
"testing" | ||
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"github.com/stretchr/testify/require" | ||
) | ||
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func TestSetMaxThreads(t *testing.T) { | ||
originalMaxThreads := debug.SetMaxThreads(10000) | ||
defer debug.SetMaxThreads(originalMaxThreads) | ||
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newMaxThreads := 5000 | ||
previousMaxThreads := SetMaxThreads(newMaxThreads) | ||
require.Equal(t, 10000, previousMaxThreads, "Expected previous max threads to be 10000") | ||
require.Equal(t, newMaxThreads, debug.SetMaxThreads(newMaxThreads), "Expected max threads to be set to 5000") | ||
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SetMaxThreads(originalMaxThreads) | ||
} |