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Fixed a DEQP bug on DG2 #152
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For RGB565D0S0MS0,some pixels will be cleared incorrectly, when using the REP16 instruction on the DG2 platform to accelerate slow clear. Ref link: https://hsdes.intel.com/appstore/article-one/article/14017880152. For example, with glClear(0.125, 0.25, 0.5, 1), the corresponding pixel values are (32, 64, 128). When using the REP16 instruction on the DG2 platform to accelerate slow clear, some pixels will be cleared to (24, 60, 120). Tracked-On: OAM-123699 Signed-off-by: Li,Gaoshun [email protected]
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LGTM
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LGTM
Android CI has started Engineering Build for this issue ,Please check the linked Tracked-On issue/Android CI Web for more details. |
SUCCESS: Android CI has completed Engineering Build for this issue.Please check the linked Tracked-On issue/Android CI Web for more details. |
Android CI has started MERGE Build for this pr ,Please check the linked Tracked-On issue/Android CI Web for more details. |
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projectceladon:celadon/u/mr0/master
Android CI has completed MERGE Build for this pr, build is SUCCESS. Please check the linked Tracked-On issue/Android CI Web for more details. For Binaries: /cactus-absp-or-local/celadon_umr0_master-merge/346 |
For RGB565D0S0MS0,some pixels will be cleared incorrectly, when using the REP16 instruction on the DG2 platform to accelerate slow clear.
Ref link: https://hsdes.intel.com/appstore/article-one/article/14017880152.
For example, with glClear(0.125, 0.25, 0.5, 1), the corresponding pixel values are (32, 64, 128).
When using the REP16 instruction on the DG2 platform to accelerate slow clear, some pixels will be cleared to (24, 60, 120).
Tracked-On: OAM-123699
Signed-off-by: Li,Gaoshun [email protected]