Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fixed a DEQP bug on DG2 #151

Closed
wants to merge 1 commit into from

Conversation

gaoshunli
Copy link
Contributor

For RGB565D0S0MS0,some pixels will be cleared incorrectly, when using the REP16 instruction on the DG2 platform to accelerate slow clear.
Ref link: https://hsdes.intel.com/appstore/article-one/article/14017880152.
For example, with glClear(0.125, 0.25, 0.5, 1), the corresponding pixel values are (32, 64, 128).
When using the REP16 instruction on the DG2 platform to accelerate slow clear, some pixels will be cleared to (24, 60, 120).

Tracked-On: OAM-123699
Signed-off-by: Li,Gaoshun [email protected]

For RGB565D0S0MS0,some pixels will be cleared incorrectly,
when using the REP16 instruction on the DG2 platform to accelerate slow clear.
Ref link: https://hsdes.intel.com/appstore/article-one/article/14017880152.
For example, with glClear(0.125, 0.25, 0.5, 1), the corresponding pixel values are (32, 64, 128).
When using the REP16 instruction on the DG2 platform to accelerate slow clear,
some pixels will be cleared to (24, 60, 120).

Tracked-On: OAM-123699
Signed-off-by: Li,Gaoshun [email protected]
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Engineering Build Not Started Engineering Build Not Started Pending Developer Approval Pending Developer Approval Pending PR Review Pending PR Review Valid commit message
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants