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anv: Fix stride mismatch in mesa and minigbm
It is observed that in display resolutions where width is not equal to stride, vulkan rendering is being distorted. This is happening due to a stride calculation mismatch between minigbm and mesa. This fix makes sure that the stride calculated in minigbm is passed to anv and isl. The fix resolves the following two android CTS issues android.graphics.cts.VulkanPreTransformTest#testVulkanPreTransformNotSetToMatchCurrentTransform android.graphics.cts.VulkanPreTransformTest#testVulkanPreTransformSetToMatchCurrentTransform Tracked-On: OAM-106986 Signed-off-by: Sai Teja Pottumuttu <sai.teja.pottumuttu@intel.com>
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