Version 2.4.0
Please remember that matchmaking will take a bit longer as users need to update before they can play.
Troubleshooting
Head over to our discord for more help: http://discord.gg/pPfEaW5
Major Updates
- Improve netcode (#300 and project-slippi/slippi-ssbm-asm#79).
- Attempt to keep players in better in sync with dynamic emulation speed. Reduces occurrence of one-sided rollback scenarios.
- Attempt to make slower computers incur performance penalties to keep the game in sync instead of faster computers.
- Dolphin will also notify you if you are experiencing performance issues.
- Fix some very rare desyncs.
- Details/rationale can be found in this Twitter thread: https://twitter.com/Fizzi36/status/1485751787327995908?s=20
- Replay support for Break the Targets and Home Run Contest! (project-slippi/slippi-ssbm-asm#87).
- Thank you to @cnkeats for putting in a lot of effort to ensure proper recording and playback.
- Stats are not supported when viewing these replays in the Slippi Launcher at this time.
Minor Updates and Fixes
- Fix bug where rumble could get stuck on during an LRAS quit in unranked (project-slippi/slippi-ssbm-asm#85).
- Make LRAS quit in unranked slightly less jarring (project-slippi/slippi-ssbm-asm#85).
- Fix crash when playing training mode with the player in Port 3 (project-slippi/slippi-ssbm-asm#88).
- Final macOS improvements; Vulkan Improvements (#309) and reduced chance of 2GB error (#331).
- Add Slippi UIDs to replays (#336);
- This will help replay stat apps better keep track of users by providing a unique identifier for players even if they change their connect code.
- Fix bug where doubles games would not sync consistently at the start of a game if one player was slow to load (eb8b3b9)
- Add very small deadzone on both analog sticks to reduce at-rest stick noise causing rollbacks (project-slippi/slippi-ssbm-asm@0c08fbc)