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Move WakeIOThread() functionality to WatchableEventManager (#8456)
#### Problem System::Layer contains `WakeIOThread()` and `mWakeEvent` which are really implementation details of `WatchableEventManager`. #### Change overview - Replace `System::Layer::WakeIOThread()` with `WatchableEventManager::Signal()`, because not every implementation will necessarily implement the nudge by waking a thread. - Split `SystemSockets.h` into `WatchableEventManager.h`, `WatchableSocket.h`, and `WakeEvent.h`; likewise split the various implementation files. - Make the `System::WakeEvent` public API independent of the file-descriptor implementation. For the present, `mHandleSelectThread` remains in `System::Layer` until timers are integrated and the transitional `HandleTimeout()` is removed. #### Testing Sanity check with chip-tool. CI should verify that functionality does not regress.
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/* | ||
* | ||
* Copyright (c) 2020-2021 Project CHIP Authors | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
*/ | ||
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/** | ||
* @file | ||
* This file declares the abstraction of socket (file descriptor) events. | ||
*/ | ||
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#pragma once | ||
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// Include configuration headers | ||
#include <system/SystemConfig.h> | ||
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#if CHIP_SYSTEM_CONFIG_USE_SOCKETS | ||
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#include <core/CHIPError.h> | ||
#include <system/WatchableSocket.h> | ||
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namespace chip { | ||
namespace System { | ||
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class WakeEventTest; | ||
class WatchableEventManager; | ||
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/** | ||
* @class WakeEvent | ||
* | ||
* An instance of this type can be used by a WatchableEventManager to allow other threads | ||
* to wake its event loop thread via WatchableEventManager::Signal(). | ||
*/ | ||
class WakeEvent | ||
{ | ||
public: | ||
CHIP_ERROR Open(WatchableEventManager & watchState); /**< Initialize the pipeline */ | ||
CHIP_ERROR Close(); /**< Close both ends of the pipeline. */ | ||
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CHIP_ERROR Notify(); /**< Set the event. */ | ||
void Confirm(); /**< Clear the event. */ | ||
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private: | ||
friend class WakeEventTest; | ||
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int GetReadFD() const { return mFD.GetFD(); } | ||
static void Confirm(WatchableSocket & socket) { reinterpret_cast<WakeEvent *>(socket.GetCallbackData())->Confirm(); } | ||
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#if CHIP_SYSTEM_CONFIG_USE_POSIX_PIPE | ||
int mWriteFD; | ||
#endif | ||
WatchableSocket mFD; | ||
}; | ||
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} // namespace System | ||
} // namespace chip | ||
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#endif // CHIP_SYSTEM_CONFIG_USE_SOCKETS |
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