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KendoVR

alt KendoVR

Why KendoVR?

  • Because we know how to create the best UI components for the web;

  • Because we believe that VR will be one of the key aspects of future web development;

What problem does KendoVR solve?

  • A complete UI suite that would considerably speed-up WebVR development is yet not available on the market;

  • VR poses a number of serious questions about UX, which can be also answered based on the considerable knowledge we have on traditional web development;

How did we approached this topic?

  • We have carefully examined the current state of WebVR and we decided to base our proof of concept on the most popular frameworks at this time - A-Frame and three.js

  • We decided to explore the possibilities to develop fully featured components using the above platforms;

What is the final result?

  • We have proved that development of VR components for the web is absolutely feasible;

  • We have created a Grid, featuring data paging, sorting and templates;

  • we have developed a Bubble chart visualizing 4 values for each of its data points and a complete navigation functionality;

  • We have implemented a fully featured DropDownList;

  • We have explored and offered a Switch functionality, also embedded in another component (Grid);