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Update to v4.38.0
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programmer2514 committed Jan 14, 2021
1 parent 30aeeef commit db1392d
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379 changes: 146 additions & 233 deletions BEEMOD2.nsi

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7 changes: 7 additions & 0 deletions BEEMOD2/BEE2.exe.manifest
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity name="BEE2" processorArchitecture="x86" type="win32" version="1.0.0.0"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
<security>
<requestedPrivileges>
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
</requestedPrivileges>
</security>
</trustInfo>
<dependency>
<dependentAssembly>
<assemblyIdentity language="*" name="Microsoft.Windows.Common-Controls" processorArchitecture="*" publicKeyToken="6595b64144ccf1df" type="win32" version="6.0.0.0"/>
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74 changes: 73 additions & 1 deletion BEEMOD2/BEE2.fgd
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Expand Up @@ -207,10 +207,47 @@
]

// Entities added to the finished map to pass information to VRAD.

@PointClass
base(Angles)
iconsprite("BEE2/editor/bee2_icon.vmt")
= bee2_music_channel:
"Stores the configuration for the music soundscript."
[
channel(choices) : "Channel" : "BASE" : "The type of music this contains." =
[
"base" : "Main track"
"tbeam" : "Excursion Funnel"
"BounceGel" : "Repulsion Gel"
"SpeedGel" : "Propulsion Gel"
]
sync(boolean) : "Sync" : 0 : "For funnels only, synchronise to the base track."

track01(sound) : "Track" : : "A track which may be potentially selected."
track02(sound) : "Track" : : "A track which may be potentially selected."
track03(sound) : "Track" : : "A track which may be potentially selected."
track04(sound) : "Track" : : "A track which may be potentially selected."
track05(sound) : "Track" : : "A track which may be potentially selected."
track06(sound) : "Track" : : "A track which may be potentially selected."
track07(sound) : "Track" : : "A track which may be potentially selected."
track08(sound) : "Track" : : "A track which may be potentially selected."
track09(sound) : "Track" : : "A track which may be potentially selected."
track10(sound) : "Track" : : "A track which may be potentially selected."
track11(sound) : "Track" : : "A track which may be potentially selected."
track12(sound) : "Track" : : "A track which may be potentially selected."
track13(sound) : "Track" : : "A track which may be potentially selected."
track14(sound) : "Track" : : "A track which may be potentially selected."
track15(sound) : "Track" : : "A track which may be potentially selected."
track16(sound) : "Track" : : "A track which may be potentially selected."
track17(sound) : "Track" : : "A track which may be potentially selected."
track18(sound) : "Track" : : "A track which may be potentially selected."
track19(sound) : "Track" : : "A track which may be potentially selected."
track20(sound) : "Track" : : "A track which may be potentially selected."
]

@PointClass
iconsprite("BEE2/editor/bee2_icon.vmt")
= bee2_coop_response :
= bee2_coop_response :
"Stores the choreo scenes for responses to players in Coop."
[
type(string) : "Type" : : "The type of response this is."
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choreo20(scene) : "Scene" : : "Random line to use."
]

@PointClass
iconsprite("BEE2/editor/bee2_icon.vmt")
= bee2_cube_filter_script:
"Stores models used for VScript cube filters."
[
filename(string) : "Filename" : : "The filename to produce."
function(string) : "Function" : : "The name of the function generated."
mdl01(studio) : "Model" : : "A model that satisfies the predicate."
mdl02(studio) : "Model" : : "A model that satisfies the predicate."
mdl03(studio) : "Model" : : "A model that satisfies the predicate."
mdl04(studio) : "Model" : : "A model that satisfies the predicate."
mdl05(studio) : "Model" : : "A model that satisfies the predicate."
mdl06(studio) : "Model" : : "A model that satisfies the predicate."
mdl07(studio) : "Model" : : "A model that satisfies the predicate."
mdl08(studio) : "Model" : : "A model that satisfies the predicate."
mdl09(studio) : "Model" : : "A model that satisfies the predicate."
mdl10(studio) : "Model" : : "A model that satisfies the predicate."
mdl11(studio) : "Model" : : "A model that satisfies the predicate."
mdl12(studio) : "Model" : : "A model that satisfies the predicate."
mdl13(studio) : "Model" : : "A model that satisfies the predicate."
mdl14(studio) : "Model" : : "A model that satisfies the predicate."
mdl15(studio) : "Model" : : "A model that satisfies the predicate."
mdl16(studio) : "Model" : : "A model that satisfies the predicate."
mdl17(studio) : "Model" : : "A model that satisfies the predicate."
mdl18(studio) : "Model" : : "A model that satisfies the predicate."
mdl19(studio) : "Model" : : "A model that satisfies the predicate."
mdl20(studio) : "Model" : : "A model that satisfies the predicate."
]


@AutoVisGroup = "BEE2"
[
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"bee2_editor_embeddedvoxel"
"bee2_editor_embedface"
]
"Map Data"
[
"bee2_music_channel"
"bee2_coop_response"
"bee2_cube_filter_script"
]
]

@AutoVisGroup = "Templates"
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