Fix Bug when using if: Symbol
on Association
#464
Merged
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Checklist:
Background
Fixes #458
Changelog
Assocation.new
to differentiate between theBlueprint
that the association will be rendered using, and theBlueprint
that the association is defined within (parent_blueprint
). This resolves an issue where aSymbol
if:
option would be sent to the association'sBlueprint
instead of the parentBlueprint
.