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Use autoload instead of require/require_relative #445
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# frozen_string_literal: true |
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This autoload functionality is new to me, so this is likely a basic question - why is this autoload separate from the others in lib/blueprinter.rb
?
Is it more of an organization thing? Like to avoid putting all of the required autoloads in one massive file?
Or is there some valuable functional difference by putting it here? Do we gain anything performance-wise by separating this out?
Just trying to further my understanding as I'm learning about it :)
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Yeah, purely organizational.
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I'd be curious to hear your thoughts on whether we should broadly use autoload
everywhere, or if we should only focus on code/modules that will end up being optional, or truly "modular" in the future.
I definitely agree that being able to selectively (lazily) load functionality in future updates will be a fantastic add, but I imagine we'll likely find ourselves in a place where there's still consistent, essential dependencies (e.g. Blueprinter::Base
will always leverage View
). In those scenarios, I'd argue that require
captures the intent more, and should be preferred over autoload
.
Additionally, while our performance/efficiency margins are small within this gem, it's worth noting that we're optimizing for a smaller memory footprint and reduced start-up time at the expense of the first render. I'd argue that start-up time is less important than time to first render in the context of a production application, but I think there's a balance to be made here.
Essentially, my TL;DR here is that I think we should still use require
for core dependencies, and focus on leveraging autoload
for optional/modular functionality (the pattern for this might not be apparent yet, but we could always revisit in the future).
All that said, I'm open for to this approach if we're comfortable with the tradeoffs, and it aligns with our longer term vision.
lib/blueprinter/configuration.rb
Outdated
def self.configuration | ||
@configuration ||= Configuration.new | ||
end | ||
module Configurable |
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Instead of adding another module, how do we feel about pulling forward this change and providing the configuration hooks in Blueprinter
directly?
Same general intent, but I don't think we need to encapsulate this in another module. That said, if we feel strongly about this, I'm supportive!
@lessthanjacob I went "whole hog" b/c I didn't love the idea of loading things two different ways. You make good points, though. How about:
|
Signed-off-by: Jordan Hollinger <[email protected]>
Co-authored-by: Jake Sheehy <[email protected]> Signed-off-by: Jordan Hollinger <[email protected]> Signed-off-by: Jordan Hollinger <[email protected]>
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Signed-off-by: Jordan Hollinger <[email protected]>
Updated with a hybrid autoload/require approach (see updated description). |
Checklist:
Per #438, start using
autoload
for some things, and userequire 'blueprint/...
instead ofrequire_relative
in other places. This allows parts of the codebase to be loaded only if they're needed (Extensions, Transformers, V2, etc).Based on feedback, the logic of
autoload
vsrequire
is now:autoload
for optional, top-level constants (Base
, a futureV2
,Extension
,Transformer
, etc).require
any constants they directly reference.