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tint() on FX2D renderer does not work properly
help wanted
Many hands make light work. Please help!
#1
opened May 13, 2020 by
SanielDan
Calling exit() using FX2D renderer doesn’t stop program.
help wanted
Many hands make light work. Please help!
#2
opened Dec 12, 2018 by
rhpenguins
noSmooth() not working on FX2D
help wanted
Many hands make light work. Please help!
#3
opened Nov 12, 2018 by
StefanH-AT
FX2D renderer behaves inconsistently using surface.setSize(), displayHeight, displayWidth
help wanted
Many hands make light work. Please help!
#9
opened Jul 27, 2018 by
B3ret
In FX2D, tint() causes tinted image to flicker
help wanted
Many hands make light work. Please help!
#10
opened Jun 28, 2018 by
orglennon
Y-dimension origin and scaling differs between default/FX2D and P2D/P3D renderer
help wanted
Many hands make light work. Please help!
#11
opened Jan 17, 2018 by
ghost
Quitting an FX2D app (via ESC or cmd-Q) on macOS throws IllegalStateException
help wanted
Many hands make light work. Please help!
#4
opened Sep 5, 2017 by
benfry
fullScreen(FX2D) doesn't hide the menu bar
help wanted
Many hands make light work. Please help!
#12
opened Jun 6, 2016 by
brendanmatkin
FX2D only accepts last call to tint() for a given frame
help wanted
Many hands make light work. Please help!
#8
opened Mar 18, 2016 by
ZachSundberg
Capture not working with FX2D
help wanted
Many hands make light work. Please help!
#7
opened Feb 16, 2016 by
brendanmatkin
Implement blendMode() for REPLACE and SUBTRACT in FX2D
help wanted
Many hands make light work. Please help!
#6
opened May 13, 2015 by
benfry
implement clip() and noClip() in FX2D
help wanted
Many hands make light work. Please help!
#5
opened May 12, 2015 by
benfry
ProTip!
Follow long discussions with comments:>50.