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feat: enrich links between edges and shapes in the internal model #2638
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Original file line number | Diff line number | Diff line change |
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@@ -69,8 +69,11 @@ export default class ProcessConverter { | |
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deserialize(processes: string | TProcess | (string | TProcess)[]): void { | ||
ensureIsArray(processes).forEach(process => this.parseProcess(process)); | ||
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// Need to call this after all processes have been parsed, because to link a call activity to the elements of the called process, we have to parse all processes before. | ||
ensureIsArray(processes).forEach(process => this.assignParentOfProcessElementsCalledByCallActivity(process.id)); | ||
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this.assignIncomingAndOutgoingIdsFromFlows(); | ||
} | ||
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private assignParentOfProcessElementsCalledByCallActivity(processId: string): void { | ||
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@@ -87,6 +90,25 @@ export default class ProcessConverter { | |
} | ||
} | ||
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private assignIncomingAndOutgoingIdsFromFlows(): void { | ||
const fillShapeBpmnElementAttribute = ( | ||
shapeBpmnElementId: string, | ||
shapeBpmnElementAttributeName: keyof Pick<ShapeBpmnElement, 'outgoingIds' | 'incomingIds'>, | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. thought: for simplicity, we may declare instead: shapeBpmnElementAttributeName: 'outgoingIds' | 'incomingIds' The 2 attributes won't be renamed (as they are part of the public API) so there is no risk of error. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Hi @tbouffard, I understand your suggestion to simplify the code by declaring the property names directly. Thanks for sharing your thoughts though! 🙂 There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Okay, that's fine. |
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valueToAdd: string, | ||
): void => { | ||
const shapeBpmnElement = | ||
this.convertedElements.findFlowNode(shapeBpmnElementId) ?? this.convertedElements.findLane(shapeBpmnElementId) ?? this.convertedElements.findPoolById(shapeBpmnElementId); | ||
if (shapeBpmnElement && !shapeBpmnElement[shapeBpmnElementAttributeName].includes(valueToAdd)) { | ||
shapeBpmnElement[shapeBpmnElementAttributeName].push(valueToAdd); | ||
} | ||
}; | ||
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this.convertedElements.getFlows().forEach(flow => { | ||
fillShapeBpmnElementAttribute(flow.sourceRefId, 'outgoingIds', flow.id); | ||
fillShapeBpmnElementAttribute(flow.targetRefId, 'incomingIds', flow.id); | ||
}); | ||
} | ||
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private parseProcess(process: TProcess): void { | ||
const processRef = process.id; | ||
const pool = this.convertedElements.findPoolByProcessRef(processRef); | ||
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@@ -106,7 +128,7 @@ export default class ProcessConverter { | |
ShapeUtil.flowNodeKinds() | ||
.filter(kind => kind != ShapeBpmnElementKind.EVENT_BOUNDARY) | ||
.forEach(kind => this.buildFlowNodeBpmnElements(process[kind], kind, parentId, process.id)); | ||
// process boundary events afterwards as we need its parent activity to be available when building it | ||
// process boundary events afterward as we need its parent activity to be available when building it | ||
this.buildFlowNodeBpmnElements(process.boundaryEvent, ShapeBpmnElementKind.EVENT_BOUNDARY, parentId, process.id); | ||
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// containers | ||
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question: why defining this function here and not as a private method of the class?
This is not consistent with the rest of the code (we always create private methods in this case).
It may be a good reason, in that case, I suggest to document it as this is unclear to me
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As this is a technical method, only used within this context and I wasn't sure where to put it, I preferred to leave it here. But I am open to any ideas. ^^
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OK fine. Let's keep it as it is.