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prixt committed Feb 19, 2020
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2 changes: 1 addition & 1 deletion README.md
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# <p style="text-align:center">SOUNDSENSE-RS</br><img src="./icons/icon.ico" width="128px" height="128px"></img></br>SoundSense, written in Rust.</br>![Release](https://github.com/prixt/soundsense-rs/workflows/Release/badge.svg?branch=release) ![Build](https://github.com/prixt/soundsense-rs/workflows/Build/badge.svg)</p>
# <p align="center">SOUNDSENSE-RS</br><img src="./icons/icon.ico" width="128px" height="128px"></img></br>SoundSense, written in Rust.</br>![Release](https://github.com/prixt/soundsense-rs/workflows/Release/badge.svg?branch=release) ![Build](https://github.com/prixt/soundsense-rs/workflows/Build/badge.svg)</p>
My attempt at recreating [SoundSense](http://df.zweistein.cz/soundsense/), a sound-engine utility for [Dwarf Fortress](http://www.bay12games.com/dwarves/), using Rust.

<p align='center'>
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52 changes: 22 additions & 30 deletions icons/icon.svg
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