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Realtime render of the earth built with pure WebGL and Typescript

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🌍 Earth

Realtime render of the earth built with pure WebGL and Typescript.
Check it out live: earth.glitchcomet.com

It has the following features:

  • Atmospheric rayleigh scattering
  • Blinn phong lighting
  • Sphere mesh created by recursively subdividing a handmade icosahedron
  • Specular highlights masked to oceans, rivers and ice
  • Separate day and night textures
  • Basic particle system to render procedural stars
  • Orbit camera with auto-adjusting FOV for viewport size
  • Implementations of Vec3, Matrix4 and Quaternion
  • HDR tone mapping and gamma correction

Attribution

Textures used from:

License

GPLv3 License: Copyright (c) Arsh License.txt

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Realtime render of the earth built with pure WebGL and Typescript

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