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RE2 seems to detect DirectInput gamepads which breaks some rebind tools like Xpadder and Joy2Key. For other games that do this there is a dinput.dll from the x360ce Github that disables DirectInput detection, but it did not work in RE2. Could you perhaps look in to this?
The text was updated successfully, but these errors were encountered:
RE2 seems to detect DirectInput gamepads which breaks some rebind tools like Xpadder and Joy2Key. For other games that do this there is a dinput.dll from the x360ce Github that disables DirectInput detection, but it did not work in RE2. Could you perhaps look in to this?
The text was updated successfully, but these errors were encountered: