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A 3D Camera to traverse a scene with 3D shapes made with OpenGL and C++

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OpenGl-Camera

A 3D Camera to traverse a scene with 3D shapes made with OpenGL and C++

  1. Programmed a functioning 3D camera using OpenGL, GLEW, and C/C++

  2. Handled user input to traverse the scene using GLFW

  3. Developed vertex, fragment, and geometric shaders

  4. Bound VBAs and VBOs for vertex shader properties

  5. Performed vector and matrix operations using GLM

View Demo: https://youtu.be/QFYwbL9k1wo

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A 3D Camera to traverse a scene with 3D shapes made with OpenGL and C++

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