A 3D Camera to traverse a scene with 3D shapes made with OpenGL and C++
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Programmed a functioning 3D camera using OpenGL, GLEW, and C/C++
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Handled user input to traverse the scene using GLFW
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Developed vertex, fragment, and geometric shaders
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Bound VBAs and VBOs for vertex shader properties
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Performed vector and matrix operations using GLM
View Demo: https://youtu.be/QFYwbL9k1wo