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Replace the length bonus with a new bonus dependant on object difficulty #30924

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@TextAdventurer12 TextAdventurer12 commented Nov 29, 2024

The current length bonus depends only on object count, which means maps with very short difficulty spikes and a large amount of easy objects receive excess length bonus (such as Save Me), while maps with very consistent difficulty do not receive sufficient length bonus (such as Devour Me, Colossus)
The new bonus using a weighted sum similar to that used in the miss penalty (however it is slightly different, and a different variable is used to prevent unwanted changes to the miss penalty), and uses the result of that as a length factor.

This is intended to go alongside #30923 and the #30925, both of which aid in creating a suitable base for this new bonus to function.

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