Add option to hide song progress time/text #29372
Merged
GitHub Actions / Test Results (Windows, MultiThreaded)
failed
Aug 12, 2024 in 1s
10340 passed, 2 failed and 74 skipped
❌ TestResults-Windows-MultiThreaded.trx
10416 tests were completed in 2956s with 10340 passed, 2 failed and 74 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Rulesets.Osu.Tests.TestSceneSpinnerRotation | 9✅ | 1❌ | 21s | |
osu.Game.Tests.Visual.Gameplay.TestSceneLeadIn | 33✅ | 1❌ | 7s |
❌ osu.Game.Rulesets.Osu.Tests.TestSceneSpinnerRotation
✅ TestConstructor
✅ TestRotationDirection(False)
✅ TestRotationDirection(True)
✅ TestSpinnerCompleteBonusRewinding
✅ TestSpinnerMiddleRewindingRotation
✅ TestSpinnerNormalBonusRewinding
✅ TestSpinnerRewindingRotation
❌ TestSpinPerMinuteOnRewind
spm still valid: Expected: 477.64521211249644d +/- 1.0d
But was: 463.36643111004287d
Off by: 14.27878100245357d
✅ TestSpinUnaffectedByClockRate(0.5d)
✅ TestSpinUnaffectedByClockRate(2.0d)
❌ osu.Game.Tests.Visual.Gameplay.TestSceneLeadIn
✅ TestConstructor
✅ TestConstructor
✅ TestLeadInProducesCorrectStartTime(1000,0)
✅ TestLeadInProducesCorrectStartTime(1000,0)
✅ TestLeadInProducesCorrectStartTime(10000,-7830.0d)
✅ TestLeadInProducesCorrectStartTime(10000,-7830.0d)
❌ TestLeadInProducesCorrectStartTime(2000,0)
check first frame time: Expected: 0.0d +/- 100.0d
But was: 101.8985d
Off by: -101.8985d
✅ TestLeadInProducesCorrectStartTime(2000,0)
✅ TestLeadInProducesCorrectStartTime(3000,-830.0d)
✅ TestLeadInProducesCorrectStartTime(3000,-830.0d)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-1000,-1000,False)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-1000,-1000,False)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-1000,-1000,True)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-1000,-1000,True)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-10000,-10000,False)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-10000,-10000,False)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-10000,-10000,True)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-10000,-10000,True)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(0,0,False)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(0,0,False)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(0,0,True)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(0,0,True)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(1000,0,False)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(1000,0,False)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(1000,0,True)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(1000,0,True)
✅ TestStoryboardProducesCorrectStartTimeSimpleAlpha(-1000,-1000)
✅ TestStoryboardProducesCorrectStartTimeSimpleAlpha(-1000,-1000)
✅ TestStoryboardProducesCorrectStartTimeSimpleAlpha(-10000,-10000)
✅ TestStoryboardProducesCorrectStartTimeSimpleAlpha(-10000,-10000)
✅ TestStoryboardProducesCorrectStartTimeSimpleAlpha(0,0)
✅ TestStoryboardProducesCorrectStartTimeSimpleAlpha(0,0)
✅ TestStoryboardProducesCorrectStartTimeSimpleAlpha(1000,0)
✅ TestStoryboardProducesCorrectStartTimeSimpleAlpha(1000,0)
Annotations
Check failure on line 0 in TestResults-Windows-MultiThreaded.trx
github-actions / Test Results (Windows, MultiThreaded)
osu.Game.Rulesets.Osu.Tests.TestSceneSpinnerRotation ► TestSpinPerMinuteOnRewind
Failed test found in:
TestResults-Windows-MultiThreaded.trx
Error:
spm still valid: Expected: 477.64521211249644d +/- 1.0d
But was: 463.36643111004287d
Off by: 14.27878100245357d
Raw output
spm still valid: Expected: 477.64521211249644d +/- 1.0d
But was: 463.36643111004287d
Off by: 14.27878100245357d
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()
Check failure on line 0 in TestResults-Windows-MultiThreaded.trx
github-actions / Test Results (Windows, MultiThreaded)
osu.Game.Tests.Visual.Gameplay.TestSceneLeadIn ► TestLeadInProducesCorrectStartTime(2000,0)
Failed test found in:
TestResults-Windows-MultiThreaded.trx
Error:
check first frame time: Expected: 0.0d +/- 100.0d
But was: 101.8985d
Off by: -101.8985d
Raw output
check first frame time: Expected: 0.0d +/- 100.0d
But was: 101.8985d
Off by: -101.8985d
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()
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