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Add option to hide song progress time/text #29372

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merged 3 commits into from
Aug 12, 2024

Fix one more inspectcode warning

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Merged

Add option to hide song progress time/text #29372

Fix one more inspectcode warning
fed5b9d
Select commit
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Failed to load commit list.
GitHub Actions / Test Results (Windows, MultiThreaded) failed Aug 12, 2024 in 1s

10340 passed, 2 failed and 74 skipped

Tests failed

❌ TestResults-Windows-MultiThreaded.trx

10416 tests were completed in 2956s with 10340 passed, 2 failed and 74 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Rulesets.Osu.Tests.TestSceneSpinnerRotation 9✅ 1❌ 21s
osu.Game.Tests.Visual.Gameplay.TestSceneLeadIn 33✅ 1❌ 7s

❌ osu.Game.Rulesets.Osu.Tests.TestSceneSpinnerRotation

✅ TestConstructor
✅ TestRotationDirection(False)
✅ TestRotationDirection(True)
✅ TestSpinnerCompleteBonusRewinding
✅ TestSpinnerMiddleRewindingRotation
✅ TestSpinnerNormalBonusRewinding
✅ TestSpinnerRewindingRotation
❌ TestSpinPerMinuteOnRewind
	spm still valid: Expected: 477.64521211249644d +/- 1.0d
	  But was:  463.36643111004287d
	  Off by:   14.27878100245357d
	
✅ TestSpinUnaffectedByClockRate(0.5d)
✅ TestSpinUnaffectedByClockRate(2.0d)

❌ osu.Game.Tests.Visual.Gameplay.TestSceneLeadIn

✅ TestConstructor
✅ TestConstructor
✅ TestLeadInProducesCorrectStartTime(1000,0)
✅ TestLeadInProducesCorrectStartTime(1000,0)
✅ TestLeadInProducesCorrectStartTime(10000,-7830.0d)
✅ TestLeadInProducesCorrectStartTime(10000,-7830.0d)
❌ TestLeadInProducesCorrectStartTime(2000,0)
	check first frame time: Expected: 0.0d +/- 100.0d
	  But was:  101.8985d
	  Off by:   -101.8985d
	
✅ TestLeadInProducesCorrectStartTime(2000,0)
✅ TestLeadInProducesCorrectStartTime(3000,-830.0d)
✅ TestLeadInProducesCorrectStartTime(3000,-830.0d)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-1000,-1000,False)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-1000,-1000,False)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-1000,-1000,True)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-1000,-1000,True)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-10000,-10000,False)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-10000,-10000,False)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-10000,-10000,True)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-10000,-10000,True)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(0,0,False)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(0,0,False)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(0,0,True)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(0,0,True)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(1000,0,False)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(1000,0,False)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(1000,0,True)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(1000,0,True)
✅ TestStoryboardProducesCorrectStartTimeSimpleAlpha(-1000,-1000)
✅ TestStoryboardProducesCorrectStartTimeSimpleAlpha(-1000,-1000)
✅ TestStoryboardProducesCorrectStartTimeSimpleAlpha(-10000,-10000)
✅ TestStoryboardProducesCorrectStartTimeSimpleAlpha(-10000,-10000)
✅ TestStoryboardProducesCorrectStartTimeSimpleAlpha(0,0)
✅ TestStoryboardProducesCorrectStartTimeSimpleAlpha(0,0)
✅ TestStoryboardProducesCorrectStartTimeSimpleAlpha(1000,0)
✅ TestStoryboardProducesCorrectStartTimeSimpleAlpha(1000,0)

Annotations

Check failure on line 0 in TestResults-Windows-MultiThreaded.trx

See this annotation in the file changed.

@github-actions github-actions / Test Results (Windows, MultiThreaded)

osu.Game.Rulesets.Osu.Tests.TestSceneSpinnerRotation ► TestSpinPerMinuteOnRewind

Failed test found in:
  TestResults-Windows-MultiThreaded.trx
Error:
  spm still valid: Expected: 477.64521211249644d +/- 1.0d
    But was:  463.36643111004287d
    Off by:   14.27878100245357d
  
Raw output
spm still valid: Expected: 477.64521211249644d +/- 1.0d
  But was:  463.36643111004287d
  Off by:   14.27878100245357d

   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()

Check failure on line 0 in TestResults-Windows-MultiThreaded.trx

See this annotation in the file changed.

@github-actions github-actions / Test Results (Windows, MultiThreaded)

osu.Game.Tests.Visual.Gameplay.TestSceneLeadIn ► TestLeadInProducesCorrectStartTime(2000,0)

Failed test found in:
  TestResults-Windows-MultiThreaded.trx
Error:
  check first frame time: Expected: 0.0d +/- 100.0d
    But was:  101.8985d
    Off by:   -101.8985d
  
Raw output
check first frame time: Expected: 0.0d +/- 100.0d
  But was:  101.8985d
  Off by:   -101.8985d

   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()