Add notification on daily challenge conclusion & start of new one #29188
10279 passed, 3 failed and 74 skipped
❌ TestResults-Windows-SingleThread.trx
10356 tests were completed in 2506s with 10279 passed, 3 failed and 74 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Tests.Visual.Gameplay.TestSceneLeadIn | 31✅ | 3❌ | 7s |
❌ osu.Game.Tests.Visual.Gameplay.TestSceneLeadIn
✅ TestConstructor
✅ TestConstructor
✅ TestLeadInProducesCorrectStartTime(1000,0)
✅ TestLeadInProducesCorrectStartTime(1000,0)
✅ TestLeadInProducesCorrectStartTime(10000,-7830.0d)
✅ TestLeadInProducesCorrectStartTime(10000,-7830.0d)
✅ TestLeadInProducesCorrectStartTime(2000,0)
✅ TestLeadInProducesCorrectStartTime(2000,0)
✅ TestLeadInProducesCorrectStartTime(3000,-830.0d)
✅ TestLeadInProducesCorrectStartTime(3000,-830.0d)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-1000,-1000,False)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-1000,-1000,False)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-1000,-1000,True)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-1000,-1000,True)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-10000,-10000,False)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-10000,-10000,False)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-10000,-10000,True)
❌ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-10000,-10000,True)
check first frame time: Expected: -10000.0d +/- 100.0d
But was: -9755.6887999999999d
Off by: -244.3112000000001d
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(0,0,False)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(0,0,False)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(0,0,True)
❌ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(0,0,True)
check first frame time: Expected: 0.0d +/- 100.0d
But was: 118.41759999999999d
Off by: -118.41759999999999d
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(1000,0,False)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(1000,0,False)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(1000,0,True)
✅ TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(1000,0,True)
✅ TestStoryboardProducesCorrectStartTimeSimpleAlpha(-1000,-1000)
✅ TestStoryboardProducesCorrectStartTimeSimpleAlpha(-1000,-1000)
✅ TestStoryboardProducesCorrectStartTimeSimpleAlpha(-10000,-10000)
✅ TestStoryboardProducesCorrectStartTimeSimpleAlpha(-10000,-10000)
✅ TestStoryboardProducesCorrectStartTimeSimpleAlpha(0,0)
✅ TestStoryboardProducesCorrectStartTimeSimpleAlpha(0,0)
❌ TestStoryboardProducesCorrectStartTimeSimpleAlpha(1000,0)
check first frame time: Expected: 0.0d +/- 100.0d
But was: 172.91800000000001d
Off by: -172.91800000000001d
✅ TestStoryboardProducesCorrectStartTimeSimpleAlpha(1000,0)
Annotations
Check failure on line 0 in TestResults-Windows-SingleThread.trx
github-actions / Test Results (Windows, SingleThread)
osu.Game.Tests.Visual.Gameplay.TestSceneLeadIn ► TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(-10000,-10000,True)
Failed test found in:
TestResults-Windows-SingleThread.trx
Error:
check first frame time: Expected: -10000.0d +/- 100.0d
But was: -9755.6887999999999d
Off by: -244.3112000000001d
Raw output
check first frame time: Expected: -10000.0d +/- 100.0d
But was: -9755.6887999999999d
Off by: -244.3112000000001d
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osu.Framework.Platform.GameHost.Run(Game game)
Check failure on line 0 in TestResults-Windows-SingleThread.trx
github-actions / Test Results (Windows, SingleThread)
osu.Game.Tests.Visual.Gameplay.TestSceneLeadIn ► TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(0,0,True)
Failed test found in:
TestResults-Windows-SingleThread.trx
Error:
check first frame time: Expected: 0.0d +/- 100.0d
But was: 118.41759999999999d
Off by: -118.41759999999999d
Raw output
check first frame time: Expected: 0.0d +/- 100.0d
But was: 118.41759999999999d
Off by: -118.41759999999999d
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osu.Framework.Platform.GameHost.Run(Game game)
Check failure on line 0 in TestResults-Windows-SingleThread.trx
github-actions / Test Results (Windows, SingleThread)
osu.Game.Tests.Visual.Gameplay.TestSceneLeadIn ► TestStoryboardProducesCorrectStartTimeSimpleAlpha(1000,0)
Failed test found in:
TestResults-Windows-SingleThread.trx
Error:
check first frame time: Expected: 0.0d +/- 100.0d
But was: 172.91800000000001d
Off by: -172.91800000000001d
Raw output
check first frame time: Expected: 0.0d +/- 100.0d
But was: 172.91800000000001d
Off by: -172.91800000000001d
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osu.Framework.Platform.GameHost.Run(Game game)