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Move combo counter to ruleset-specific HUD components container #26249

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Aug 8, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,6 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Skinning;
Expand All @@ -19,7 +18,7 @@ public partial class TestSceneCatchPlayerLegacySkin : LegacySkinPlayerTestScene
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();

[Test]
public void TestLegacyHUDComboCounterHidden([Values] bool withModifiedSkin)
public void TestLegacyHUDComboCounterNotExistent([Values] bool withModifiedSkin)
{
if (withModifiedSkin)
{
Expand All @@ -29,10 +28,7 @@ public void TestLegacyHUDComboCounterHidden([Values] bool withModifiedSkin)
CreateTest();
}

AddAssert("legacy HUD combo counter hidden", () =>
{
return Player.ChildrenOfType<LegacyComboCounter>().All(c => c.ChildrenOfType<Container>().Single().Alpha == 0f);
});
AddAssert("legacy HUD combo counter not added", () => !Player.ChildrenOfType<LegacyComboCounter>().Any());
}
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -37,25 +37,14 @@ public CatchLegacySkinTransformer(ISkin skin)

// Modifications for global components.
if (containerLookup.Ruleset == null)
{
var components = base.GetDrawableComponent(lookup) as Container;

if (providesComboCounter && components != null)
{
// catch may provide its own combo counter; hide the default.
// todo: this should be done in an elegant way per ruleset, defining which HUD skin components should be displayed.
foreach (var legacyComboCounter in components.OfType<LegacyComboCounter>())
legacyComboCounter.HiddenByRulesetImplementation = false;
}

return components;
}
return base.GetDrawableComponent(lookup) as Container;

// Skin has configuration.
if (base.GetDrawableComponent(lookup) is Drawable d)
if (base.GetDrawableComponent(lookup) is UserConfiguredLayoutContainer d)
return d;

// Our own ruleset components default.
// todo: remove CatchSkinComponents.CatchComboCounter and refactor LegacyCatchComboCounter to be added here instead.
return new DefaultSkinComponentsContainer(container =>
{
var keyCounter = container.OfType<LegacyKeyCounterDisplay>().FirstOrDefault();
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@ public OsuLegacySkinTransformer(ISkin skin)
return base.GetDrawableComponent(lookup);

// Skin has configuration.
if (base.GetDrawableComponent(lookup) is Drawable d)
if (base.GetDrawableComponent(lookup) is UserConfiguredLayoutContainer d)
return d;

// Our own ruleset components default.
Expand All @@ -74,6 +74,7 @@ public OsuLegacySkinTransformer(ISkin skin)
{
Children = new Drawable[]
{
new LegacyComboCounter(),
new LegacyKeyCounterDisplay(),
}
};
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -14,9 +14,9 @@ public TaikoArgonSkinTransformer(ISkin skin)
{
}

public override Drawable? GetDrawableComponent(ISkinComponentLookup component)
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
{
switch (component)
switch (lookup)
{
case GameplaySkinComponentLookup<HitResult> resultComponent:
// This should eventually be moved to a skin setting, when supported.
Expand Down Expand Up @@ -75,7 +75,7 @@ public TaikoArgonSkinTransformer(ISkin skin)
break;
}

return base.GetDrawableComponent(component);
return base.GetDrawableComponent(lookup);
}
}
}
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95 changes: 95 additions & 0 deletions osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs
Original file line number Diff line number Diff line change
Expand Up @@ -7,21 +7,25 @@
using System.Text;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
using osu.Game.Skinning;
using osu.Game.Skinning.Components;
using osu.Game.Tests.Resources;
using osuTK;
using osuTK.Input;

Expand All @@ -39,13 +43,17 @@ public partial class TestSceneSkinEditor : PlayerTestScene
[Cached]
public readonly EditorClipboard Clipboard = new EditorClipboard();

[Resolved]
private SkinManager skins { get; set; } = null!;

private SkinComponentsContainer targetContainer => Player.ChildrenOfType<SkinComponentsContainer>().First();

[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();

AddStep("reset skin", () => skins.CurrentSkinInfo.SetDefault());
AddUntilStep("wait for hud load", () => targetContainer.ComponentsLoaded);

AddStep("reload skin editor", () =>
Expand Down Expand Up @@ -369,6 +377,93 @@ public void TestCopyPaste()
() => Is.EqualTo(3));
}

private SkinComponentsContainer globalHUDTarget => Player.ChildrenOfType<SkinComponentsContainer>()
.Single(c => c.Lookup.Target == SkinComponentsContainerLookup.TargetArea.MainHUDComponents && c.Lookup.Ruleset == null);

private SkinComponentsContainer rulesetHUDTarget => Player.ChildrenOfType<SkinComponentsContainer>()
.Single(c => c.Lookup.Target == SkinComponentsContainerLookup.TargetArea.MainHUDComponents && c.Lookup.Ruleset != null);

[Test]
public void TestMigrationArgon()
{
Live<SkinInfo> importedSkin = null!;

AddStep("import old argon skin", () => skins.CurrentSkinInfo.Value = importedSkin = importSkinFromArchives(@"argon-layout-version-0.osk").SkinInfo);
AddUntilStep("wait for load", () => globalHUDTarget.ComponentsLoaded && rulesetHUDTarget.ComponentsLoaded);
AddAssert("no combo in global target", () => !globalHUDTarget.Components.OfType<ArgonComboCounter>().Any());
AddAssert("combo placed in ruleset target", () => rulesetHUDTarget.Components.OfType<ArgonComboCounter>().Count() == 1);

AddStep("add combo to global target", () => globalHUDTarget.Add(new ArgonComboCounter
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(2f),
}));
AddStep("save skin", () => skins.Save(skins.CurrentSkin.Value));

AddStep("select another skin", () => skins.CurrentSkinInfo.SetDefault());
AddStep("select skin again", () => skins.CurrentSkinInfo.Value = importedSkin);
AddUntilStep("wait for load", () => globalHUDTarget.ComponentsLoaded && rulesetHUDTarget.ComponentsLoaded);
AddAssert("combo placed in global target", () => globalHUDTarget.Components.OfType<ArgonComboCounter>().Count() == 1);
AddAssert("combo placed in ruleset target", () => rulesetHUDTarget.Components.OfType<ArgonComboCounter>().Count() == 1);
}

[Test]
public void TestMigrationTriangles()
{
Live<SkinInfo> importedSkin = null!;

AddStep("import old triangles skin", () => skins.CurrentSkinInfo.Value = importedSkin = importSkinFromArchives(@"triangles-layout-version-0.osk").SkinInfo);
AddUntilStep("wait for load", () => globalHUDTarget.ComponentsLoaded && rulesetHUDTarget.ComponentsLoaded);
AddAssert("no combo in global target", () => !globalHUDTarget.Components.OfType<DefaultComboCounter>().Any());
AddAssert("combo placed in ruleset target", () => rulesetHUDTarget.Components.OfType<DefaultComboCounter>().Count() == 1);

AddStep("add combo to global target", () => globalHUDTarget.Add(new DefaultComboCounter
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(2f),
}));
AddStep("save skin", () => skins.Save(skins.CurrentSkin.Value));

AddStep("select another skin", () => skins.CurrentSkinInfo.SetDefault());
AddStep("select skin again", () => skins.CurrentSkinInfo.Value = importedSkin);
AddUntilStep("wait for load", () => globalHUDTarget.ComponentsLoaded && rulesetHUDTarget.ComponentsLoaded);
AddAssert("combo placed in global target", () => globalHUDTarget.Components.OfType<DefaultComboCounter>().Count() == 1);
AddAssert("combo placed in ruleset target", () => rulesetHUDTarget.Components.OfType<DefaultComboCounter>().Count() == 1);
}

[Test]
public void TestMigrationLegacy()
{
Live<SkinInfo> importedSkin = null!;

AddStep("import old classic skin", () => skins.CurrentSkinInfo.Value = importedSkin = importSkinFromArchives(@"classic-layout-version-0.osk").SkinInfo);
AddUntilStep("wait for load", () => globalHUDTarget.ComponentsLoaded && rulesetHUDTarget.ComponentsLoaded);
AddAssert("no combo in global target", () => !globalHUDTarget.Components.OfType<LegacyComboCounter>().Any());
AddAssert("combo placed in ruleset target", () => rulesetHUDTarget.Components.OfType<LegacyComboCounter>().Count() == 1);

AddStep("add combo to global target", () => globalHUDTarget.Add(new LegacyComboCounter
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(2f),
}));
AddStep("save skin", () => skins.Save(skins.CurrentSkin.Value));

AddStep("select another skin", () => skins.CurrentSkinInfo.SetDefault());
AddStep("select skin again", () => skins.CurrentSkinInfo.Value = importedSkin);
AddUntilStep("wait for load", () => globalHUDTarget.ComponentsLoaded && rulesetHUDTarget.ComponentsLoaded);
AddAssert("combo placed in global target", () => globalHUDTarget.Components.OfType<LegacyComboCounter>().Count() == 1);
AddAssert("combo placed in ruleset target", () => rulesetHUDTarget.Components.OfType<LegacyComboCounter>().Count() == 1);
}

private Skin importSkinFromArchives(string filename)
{
var imported = skins.Import(new ImportTask(TestResources.OpenResource($@"Archives/{filename}"), filename)).GetResultSafely();
return imported.PerformRead(skinInfo => skins.GetSkin(skinInfo));
}

protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();

private partial class TestSkinEditorChangeHandler : SkinEditorChangeHandler
Expand Down
13 changes: 0 additions & 13 deletions osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableComboCounter.cs
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,6 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
Expand All @@ -28,17 +27,5 @@ public void TestComboCounterIncrementing()

AddStep("reset combo", () => scoreProcessor.Combo.Value = 0);
}

[Test]
public void TestLegacyComboCounterHiddenByRulesetImplementation()
{
AddToggleStep("toggle legacy hidden by ruleset", visible =>
{
foreach (var legacyCounter in this.ChildrenOfType<LegacyComboCounter>())
legacyCounter.HiddenByRulesetImplementation = visible;
});

AddRepeatStep("increase combo", () => scoreProcessor.Combo.Value++, 10);
}
}
}
37 changes: 19 additions & 18 deletions osu.Game/Skinning/ArgonSkin.cs
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,7 @@
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Beatmaps.Formats;
Expand Down Expand Up @@ -93,15 +94,12 @@ public ArgonSkin(SkinInfo skin, IStorageResourceProvider resources)
// Temporary until default skin has a valid hit lighting.
if ((lookup as SkinnableSprite.SpriteComponentLookup)?.LookupName == @"lighting") return Drawable.Empty();

if (base.GetDrawableComponent(lookup) is Drawable c)
if (base.GetDrawableComponent(lookup) is UserConfiguredLayoutContainer c)
return c;

switch (lookup)
{
case SkinComponentsContainerLookup containerLookup:
// Only handle global level defaults for now.
if (containerLookup.Ruleset != null)
return null;

switch (containerLookup.Target)
{
Expand All @@ -114,15 +112,29 @@ public ArgonSkin(SkinInfo skin, IStorageResourceProvider resources)
return songSelectComponents;

case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
var skinnableTargetWrapper = new DefaultSkinComponentsContainer(container =>
if (containerLookup.Ruleset != null)
{
return new Container
{
RelativeSizeAxes = Axes.Both,
Child = new ArgonComboCounter
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Position = new Vector2(36, -66),
Scale = new Vector2(1.3f),
},
};
}

var mainHUDComponents = new DefaultSkinComponentsContainer(container =>
{
var health = container.OfType<ArgonHealthDisplay>().FirstOrDefault();
var healthLine = container.OfType<BoxElement>().FirstOrDefault();
var wedgePieces = container.OfType<ArgonWedgePiece>().ToArray();
var score = container.OfType<ArgonScoreCounter>().FirstOrDefault();
var accuracy = container.OfType<ArgonAccuracyCounter>().FirstOrDefault();
var performancePoints = container.OfType<ArgonPerformancePointsCounter>().FirstOrDefault();
var combo = container.OfType<ArgonComboCounter>().FirstOrDefault();
var songProgress = container.OfType<ArgonSongProgress>().FirstOrDefault();
var keyCounter = container.OfType<ArgonKeyCounterDisplay>().FirstOrDefault();

Expand Down Expand Up @@ -203,13 +215,6 @@ public ArgonSkin(SkinInfo skin, IStorageResourceProvider resources)
keyCounter.Origin = Anchor.BottomRight;
keyCounter.Position = new Vector2(-(hitError.Width + padding), -(padding * 2 + song_progress_offset_height));
}

if (combo != null && hitError != null)
{
combo.Anchor = Anchor.BottomLeft;
combo.Origin = Anchor.BottomLeft;
combo.Position = new Vector2((hitError.Width + padding), -(padding * 2 + song_progress_offset_height));
}
}
}
})
Expand Down Expand Up @@ -239,18 +244,14 @@ public ArgonSkin(SkinInfo skin, IStorageResourceProvider resources)
{
Scale = new Vector2(0.8f),
},
new ArgonComboCounter
{
Scale = new Vector2(1.3f)
},
new BarHitErrorMeter(),
new BarHitErrorMeter(),
new ArgonSongProgress(),
new ArgonKeyCounterDisplay(),
}
};

return skinnableTargetWrapper;
return mainHUDComponents;
}

return null;
Expand Down
12 changes: 0 additions & 12 deletions osu.Game/Skinning/LegacyComboCounter.cs
Original file line number Diff line number Diff line change
Expand Up @@ -43,18 +43,6 @@ public partial class LegacyComboCounter : CompositeDrawable, ISerialisableDrawab

private readonly Container counterContainer;

/// <summary>
/// Hides the combo counter internally without affecting its <see cref="SerialisedDrawableInfo"/>.
/// </summary>
/// <remarks>
/// This is used for rulesets that provide their own combo counter and don't want this HUD one to be visible,
/// without potentially affecting the user's selected skin.
/// </remarks>
public bool HiddenByRulesetImplementation
{
set => counterContainer.Alpha = value ? 1 : 0;
}

public bool UsesFixedAnchor { get; set; }

public LegacyComboCounter()
Expand Down
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