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[osu!std] Approximate amount of misses + sliderbreaks in a play #131
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916f910
Approximate amount of sliderbreaks in a play
stanriders abc72f0
Get sliders from the database
stanriders 0647adb
Fix int casting
stanriders 680d79c
Merge branch 'master' into sliderbreak-misses
smoogipoo 849da49
Fix effective miss count not calculated early enough
smoogipoo 09840dd
Update with latest osu-side changes
smoogipoo 64eacb7
Clamp comboBasedMissCount
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Could be good to have 0.1f as a PSF like
SLIDER_END_RATIO
or something even more explicit.Also,
0.1f * beatmap.NumSliders()
is used twice and could be stored in a variable ?(Also,
beatmapMaxCombo
seems to only be used inside the if, so you might want to move it inside ?)