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AndThen

Lua Promises library inspired by the brilliant Q.

Offers a lot of the same functionality, all you have to do is to supply a function that executes another function after a given amount of milliseconds, which can be zero. Something akin to setTimeout.

You can construct a new Promise using:

Promise(<some value>)

Where < some value > will be the result of the promise. If < some value > is a function, it will be called during construction of the promise with a handler that has resolve and reject methods.

After that, you can chain functions to the promise:

:and_then(resolved callback, rejected callback)

:catch(rejected callback)

:fail(rejected callback)

:finally(snapshot callback)

:done()

:print()

:delay(ms)

:timeout(ms, optional rejection value)

:then_resolve(value)

:then_reject(value)

:all()

:all_settled()

If you want to understand Promises, take a look at Q's documentation

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Lua Promises library inspired by Q

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