-
-
Notifications
You must be signed in to change notification settings - Fork 212
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Task Overview: v7 #600
Comments
The next v7 release will probably be the first beta. Scissor/viewport support and maybe velocity rendering can be considered blockers. The rest doesn't technically block a v7.0 release, but I'd like to get a few more effects from level 1 into the first release. I still need to open a ticket in the |
Regarding shader outputs: mrdoob/three.js#27808 I've also prepared a follow up PR that adds support for |
Are there no plans to support SSAO in v7? |
@QuisMagni XeGTAO is a modern SSAO implementation, see #573. Maybe there are even newer and better algorithms out today - haven't checked in a while. |
I saw realism-effects reference for some new postprocessing effects that are to be added to v7 like Motion Blur and SSR. I wanted to share a repo @washington254 made that has a minimal viable example and cleaned up code. |
Description
This is an overview of the remaining tasks for v7.
Help is welcome: if you'd like to work on one of the tasks listed below, please comment in the respective ticket. You'll then be assigned to that ticket. If there's no activity and no communication for two weeks, you'll be unassigned and the ticket will be available for others again.
Check the Contribution Guide for more infos. Please base your feature branch on
v7
instead ofdev
.Tasks
DenoisePass
andGBuffer.VELOCITY
.Level 1
Level 2
Implement DualKawaseBlurPass #580Level 3
The text was updated successfully, but these errors were encountered: