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Screen space reflections? #190
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Thanks for the references. I can't say that I'm a fan of SSR, but I'll consider adding it. |
Just wanted to +1 the SSR request |
Just wanted to +1 the SSR request |
I've found an in-progress working implement for Three.js here: https://github.com/gkjohnson/threejs-sandbox/tree/master/screenSpaceReflectionsPass |
Thanks, that implementation does look pretty good 👌 My current plan is to finish the |
@vanruesc Looking forward to! |
+1 :D |
I wrote my own and make a pr to three.js, but now just support OrthographicCamera, I'm trying to support PerspectiveCamera. |
PerspectiveCamera support is OK now. mrdoob/three.js#20156 |
Just here to add my +1. I'm currently experimenting with this framework for the company that I work with, and SSR would be quite beneficial! |
Hi! This will be super useful! is it currently under development? |
See this comment for the current plans regarding SSR. I haven't forgotten about it, but it's currently not a great time to use SSR with |
@vanruesc Hi, youre doing awesome work in this repo! Just wanted to let you know MRT landed in three.js r129! Will this change priority of any features, like SSR? |
@DolphinIQ Hey, thanks! The priority of SSR doesn't really change, but MRT definitely opens up a path to an efficient implementation. We still need a reliable way to modify three's built-in materials, e.g. via NodeMaterials, to make effective use of this feature. Related comment: #292 (comment). |
Closing in favor of #571. |
Please consider implementing screen space reflections, it would be an amazing addition to improve Three.js realistic factor.
I've found some good sample, tutorial about SSR:
https://github.com/Domenicobrz/WebGL2-Screen-space-reflections
https://lettier.github.io/3d-game-shaders-for-beginners/screen-space-reflection.html
Related thread: mrdoob/three.js#8248
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