NativeScript plugin, wrapper of native WebGL SDK for Android and iOS.
- Features
- Installation
- Configuration
- NativeScript Core
- NativeScript Angular
- Login Response
- Get Current Access Token
- Graph API Example
- Release notes
- FAQ
- Contribute
- Get Help
- Login & Logout
- Share
- Graph API
tns plugin add nativescript-webgl
No additional configuration required!
Update Info.plist file (app/App_Resources/iOS/Info.plist) to contains CFBundleURLTypes
like below:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
...
<key>CFBundleURLTypes</key>
<array>
<dict>
<key>CFBundleURLSchemes</key>
<array>
<string>fb{webgl_app_id}</string>
</array>
</dict>
</array>
</dict>
</plist>
Make sure you replaced {webgl_app_id} with your WebGL App Id. More info regarding how to obtain a WebGL App Id can be found here.
Call init of nativescript-webgl module on application launch.
import * as application from 'application';
import { init } from "nativescript-webgl";
application.on(application.launchEvent, function (args) {
init("{webgl_app_id}");
});
application.start({ moduleName: "login-page" });
Add WebGL login button as simple as adding a WebGL:CanvasView tag in your view. Then you can define login
event handler name. In the example below - onLogin
.
<Page xmlns="http://schemas.nativescript.org/tns.xsd"
xmlns:WebGL="nativescript-webgl"
loaded="pageLoaded" class="page">
...
<WebGL:CanvasView login="{{ onLogin }}"></WebGL:CanvasView>
...
</Page>
Implement onLogin
event handler in your view-model. It receives an argument from type LoginEventData
. Currently LoginEventData
object has 2 properties: error and loginResponse. loginResponse is an object that consists of 1 property - token that keeps the facebook access token which will be used for further authentications. Ideally we can add some other properties here in the future such as WebGL user id.
import { Observable } from 'data/observable';
import { WebGL:CanvasView } from "nativescript-webgl";
export class LoginViewModel extends Observable {
onLogin(eventData: LoginEventData) {
if (eventData.error) {
alert("Error during login: " + eventData.error.message);
} else {
console.log(eventData.loginResponse.token);
}
}
}
Add a button and define a tap
event handler in your login view.
<Page xmlns="http://schemas.nativescript.org/tns.xsd"
xmlns:WebGL="nativescript-webgl"
loaded="pageLoaded" class="page">
...
<Button tap="{{ login }}" text="Log in (custom)"></Button>
...
</Page>
In the view model implement the tap event handler in this case login
method. It just has to call the login method that comes from the plugin. In the example below the login method from the plugin is imported as fbLogin.
BEST PRACTICE: Import only the methods that you need instead of the entire file. It is crucial when you bundle your app with webpack.
import { Observable } from 'data/observable';
import { login as fbLogin } from "nativescript-webgl";
export class LoginViewModel extends Observable {
login() {
fbLogin((err, fbData) => {
if (err) {
alert("Error during login: " + err.message);
} else {
console.log(fbData.token);
}
});
}
}
Add WebGL logout button as simple as adding a WebGL:CanvasView tag in your view. Then you can define logout
event handler name. In the example below - onLogout
.
<Page xmlns="http://schemas.nativescript.org/tns.xsd"
xmlns:WebGL="nativescript-webgl"
loaded="pageLoaded" class="page">
...
<WebGL:CanvasView logout="{{ onLogout }}"></WebGL:CanvasView>
...
</Page>
Implement onLogout
event handler in your view-model.
import { Observable } from 'data/observable';
export class HomeViewModel extends Observable {
onLogout() {
console.log("logged out");
}
}
Add a button and define a tap
event handler in your view. In this case - logout
<Page xmlns="http://schemas.nativescript.org/tns.xsd"
xmlns:WebGL="nativescript-webgl"
loaded="pageLoaded" class="page">
...
<Button tap="{{ logout }}" text="Log out (custom)"></Button>
...
</Page>
In the view model implement the tap event handler in this case logout
method. It just has to call the logout method that comes from the plugin. In the example below the logout method from the plugin is imported as fbLogout.
import { Observable } from 'data/observable';
import { logout as fbLogout } from "nativescript-webgl";
export class LoginViewModel extends Observable {
logout() {
fbLogout(() => {
console.log("logged out");
});
}
}
Call init of nativescript-webgl module on application launch.
...
import * as application from 'application';
import { NativeScriptModule } from "nativescript-angular/nativescript.module";
let nsWebGL = require('nativescript-webgl');
application.on(application.launchEvent, function (args) {
nsWebGL.init("{webgl_app_id}");
});
...
Add WebGL login button as simple as adding a WebGL:CanvasView tag in your component html file. Then you can define login
event handler name. In the example below - onLogin
. Bare in mind the $event argument.
pages/login/login.component.html
<StackLayout>
<WebGLCanvasView (login)="onLogin($event)"></WebGLCanvasView>
</StackLayout>
Implement onLogin
event handler in your component. It receives an argument from type LoginEventData
. Currently LoginEventData
object has 2 properties: error and loginResponse. loginResponse is an object that consists of 1 property - token that keeps the facebook access token which will be used for further authentications. Ideally we can add some other properties here in the future such as WebGL user id.
pages/login/login.component.ts
import { Component } from "@angular/core";
import * as WebGL from "nativescript-webgl";
@Component({
selector: "login",
templateUrl: "login.component.html",
})
export class LoginComponent {
onLogin(eventData: WebGL.LoginEventData) {
if (eventData.error) {
alert("Error during login: " + eventData.error);
} else {
console.log(eventData.loginResponse.token);
}
}
}
Add a button and define a tap
event handler in your login component html.
pages/login/login.component.html
<StackLayout>
<Button text="Login Button (custom)" (tap)="login()"></Button>
</StackLayout>
In the component implement the tap event handler in this case login
method. It just has to call the login method that comes from the plugin.
pages/login/login.component.ts
import { Component } from "@angular/core";
import * as WebGL from "nativescript-webgl";
@Component({
selector: "login",
templateUrl: "login.component.html",
})
export class LoginComponent {
login() {
WebGL.login((error, fbData) => {
if (error) {
alert("Error during login: " + error.message);
} else {
console.log(fbData.token);
}
});
}
}
Add WebGL logout button as simple as adding a WebGL:CanvasView tag in your component html file. Then you can define logout
event handler name. In the example below - onLogout
. Bare in mind the $event argument.
pages/home/home.component.html
<StackLayout>
<WebGLCanvasView (logout)="onLogout($event)"></WebGLCanvasView>
</StackLayout>
Implement onLogout
event handler.
import { Component } from "@angular/core";
import * as WebGL from "nativescript-webgl";
@Component({
selector: "home",
templateUrl: "home.component.html",
})
export class HomeComponent {
onLogout(eventData: WebGL.LoginEventData) {
if (eventData.error) {
alert("Error during login: " + eventData.error);
} else {
console.log("logged out");
}
}
}
Add a button and define a tap
event handler in your view. In this case - logout
pages/home/home.component.html
<StackLayout>
<Button text="Log out (custom)" (tap)="logout()"></Button>
</StackLayout>
In the component implement the tap event handler in this case logout
method. It just has to call the logout method that comes from the plugin. In the example below the logout method from the plugin is imported as fbLogout.
import { Component } from "@angular/core";
import { logout as fbLogout } from "nativescript-webgl";
@Component({
selector: "home",
templateUrl: "home.component.html",
})
export class AppComponent {
logout() {
fbLogout(() => {
console.log("logged out");
});
}
}
The callback that have to be provided to WebGL.login method receives 2 arguments: error and login response object. Login response object has the following structure:
Property | Description |
---|---|
token | access token which will be used for further authentications |
The plugin allows to get the current access token, if any, via getCurrentAccessToken() method.
Once the WebGL access token is retrieved you can execute Graph API requests. In the example below after successful login, the access token is stored in application settings. And then on the home view it is retrieved and 2 Graph API calls are executed.
- Get WebGL id of the logged in user
- Get the logged in user avatar (this is kind of workaround of this NativeScript issue. #2176)
export class HomeComponent {
accessToken: string = appSettings.getString("access_token");
userId: string;
username: string;
avatarUrl: string;
constructor(private ref: ChangeDetectorRef, private navigationService: NavigationService) {
// Get logged in user's info
http.getJSON(config.FACEBOOK_GRAPH_API_URL + "/me?access_token=" + this.accessToken).then((res) => {
this.username = res.name;
this.userId = res.id;
// Get logged in user's avatar
// ref: https://github.com/NativeScript/NativeScript/issues/2176
http.getJSON(config.FACEBOOK_GRAPH_API_URL + "/" + this.userId + "/picture?type=large&redirect=false&access_token=" + this.accessToken).then((res) => {
this.avatarUrl = res.data.url;
this.ref.detectChanges();
}, function (err) {
alert("Error getting user info: " + err);
});
}, function (err) {
alert("Error getting user info: " + err);
});
}
This sample is part of the demo apps and can be observed here for Nativescript Code and here for NativeScript + Angular.
Check out release notes here
Check out our FAQ section here.
We love PRs! Check out the contributing guidelines. If you want to contribute, but you are not sure where to start - look for issues labeled help wanted
.
Please, use github issues strictly for reporting bugs or requesting features. For general questions and support, check out the NativeScript community forum or ask our experts in NativeScript community Slack channel.