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[poc] split axes pushMargin from draw
[hopefully tmp] recompute ax._depth in drawOne ... but maybe we could just reuse the version computed in Axes.pushMargin? ++ add getMutiCategoryStandoff wrapper (used for both pushMargin and draw), also remove getLabelLevelBbox stash getter (for now) as getting this to work across pushMargin <--> drawOne might be tricky (especially in optimised relayout scenarios)
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