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Improvements to non-clustered omni light shadows #6998

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merged 3 commits into from
Oct 1, 2024
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@mvaligursky mvaligursky commented Sep 30, 2024

  • removed webgl1 based omni shadows that were encoding depth in the RGBA8, and using depth buffer instead
  • swapped 9 sample based omni PCF3x3 but more optimized 4 sample based
  • bunch fo cleanup of the related shadow code
  • added PCF1 support to omni shadows

@mvaligursky mvaligursky self-assigned this Sep 30, 2024
@mvaligursky mvaligursky added performance Relating to load times or frame rate area: graphics Graphics related issue enhancement labels Sep 30, 2024
@mvaligursky mvaligursky requested a review from a team September 30, 2024 15:13
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Lovely simplification

@mvaligursky mvaligursky merged commit 93fd826 into main Oct 1, 2024
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@mvaligursky mvaligursky deleted the mv-omni-shadows branch October 1, 2024 08:51
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3 participants