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OutlineRenderer and an engine example (#6898)
* OutlineRenderer and an engine example * webgpu * lint * example lint --------- Co-authored-by: Martin Valigursky <[email protected]>
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examples/src/examples/graphics/outlines-colored.example.mjs
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import * as pc from 'playcanvas'; | ||
import { deviceType, rootPath } from 'examples/utils'; | ||
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const canvas = /** @type {HTMLCanvasElement} */ (document.getElementById('application-canvas')); | ||
window.focus(); | ||
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// set up and load draco module, as the glb we load is draco compressed | ||
pc.WasmModule.setConfig('DracoDecoderModule', { | ||
glueUrl: rootPath + '/static/lib/draco/draco.wasm.js', | ||
wasmUrl: rootPath + '/static/lib/draco/draco.wasm.wasm', | ||
fallbackUrl: rootPath + '/static/lib/draco/draco.js' | ||
}); | ||
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const assets = { | ||
laboratory: new pc.Asset('statue', 'container', { url: rootPath + '/static/assets/models/laboratory.glb' }), | ||
orbit: new pc.Asset('orbit', 'script', { url: rootPath + '/static/scripts/camera/orbit-camera.js' }), | ||
ssao: new pc.Asset('ssao', 'script', { url: rootPath + '/static/scripts/posteffects/posteffect-ssao.js' }), | ||
helipad: new pc.Asset( | ||
'helipad-env-atlas', | ||
'texture', | ||
{ url: rootPath + '/static/assets/cubemaps/helipad-env-atlas.png' }, | ||
{ type: pc.TEXTURETYPE_RGBP, mipmaps: false } | ||
) | ||
}; | ||
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const gfxOptions = { | ||
deviceTypes: [deviceType], | ||
glslangUrl: rootPath + '/static/lib/glslang/glslang.js', | ||
twgslUrl: rootPath + '/static/lib/twgsl/twgsl.js' | ||
}; | ||
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const device = await pc.createGraphicsDevice(canvas, gfxOptions); | ||
const createOptions = new pc.AppOptions(); | ||
createOptions.graphicsDevice = device; | ||
createOptions.mouse = new pc.Mouse(document.body); | ||
createOptions.touch = new pc.TouchDevice(document.body); | ||
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createOptions.componentSystems = [ | ||
pc.RenderComponentSystem, | ||
pc.CameraComponentSystem, | ||
pc.LightComponentSystem, | ||
pc.ScriptComponentSystem | ||
]; | ||
createOptions.resourceHandlers = [ | ||
pc.ScriptHandler, | ||
pc.TextureHandler, | ||
pc.ContainerHandler | ||
]; | ||
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const app = new pc.AppBase(canvas); | ||
app.init(createOptions); | ||
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// Set the canvas to fill the window and automatically change resolution to be the same as the canvas size | ||
app.setCanvasFillMode(pc.FILLMODE_FILL_WINDOW); | ||
app.setCanvasResolution(pc.RESOLUTION_AUTO); | ||
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// Ensure canvas is resized when window changes size | ||
const resize = () => app.resizeCanvas(); | ||
window.addEventListener('resize', resize); | ||
app.on('destroy', () => { | ||
window.removeEventListener('resize', resize); | ||
}); | ||
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const assetListLoader = new pc.AssetListLoader(Object.values(assets), app.assets); | ||
assetListLoader.load(() => { | ||
app.start(); | ||
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// setup skydome | ||
app.scene.envAtlas = assets.helipad.resource; | ||
app.scene.skyboxMip = 2; | ||
app.scene.exposure = 2.5; | ||
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// get the instance of the laboratory | ||
const laboratoryEntity = assets.laboratory.resource.instantiateRenderEntity(); | ||
laboratoryEntity.setLocalScale(100, 100, 100); | ||
app.root.addChild(laboratoryEntity); | ||
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// Create an Entity with a camera component | ||
const cameraEntity = new pc.Entity('SceneCamera'); | ||
cameraEntity.addComponent('camera', { | ||
clearColor: new pc.Color(0.4, 0.45, 0.5), | ||
nearClip: 1, | ||
farClip: 600 | ||
}); | ||
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// add orbit camera script | ||
cameraEntity.addComponent('script'); | ||
cameraEntity.script.create('orbitCamera', { | ||
attributes: { | ||
inertiaFactor: 0.2, | ||
focusEntity: laboratoryEntity, | ||
distanceMax: 300 | ||
} | ||
}); | ||
cameraEntity.script.create('orbitCameraInputMouse'); | ||
cameraEntity.script.create('orbitCameraInputTouch'); | ||
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// position the camera in the world | ||
cameraEntity.setLocalPosition(-60, 30, 60); | ||
app.root.addChild(cameraEntity); | ||
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// create the outline renderer | ||
const outlineRenderer = new pc.OutlineRenderer(app); | ||
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// add entities to the outline renderer | ||
outlineRenderer.addEntity(laboratoryEntity.findByName("Weltkugel"), pc.Color.RED); | ||
outlineRenderer.addEntity(laboratoryEntity.findByName("Stuhl"), pc.Color.WHITE); | ||
outlineRenderer.addEntity(laboratoryEntity.findByName("Teleskop"), pc.Color.GREEN); | ||
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app.on('update', (/** @type {number} */ dt) => { | ||
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// update the outline renderer each frame, and render the outlines inside the opaque sub-layer | ||
// of the immediate layer | ||
const immediateLayer = app.scene.layers.getLayerByName('Immediate'); | ||
outlineRenderer.frameUpdate(cameraEntity, immediateLayer, false); | ||
}); | ||
}); | ||
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export { app }; |
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