Skip to content
View pkunjam's full-sized avatar
๐ŸŽฏ
AR/VR | Game Development | Graphics
๐ŸŽฏ
AR/VR | Game Development | Graphics

Block or report pkunjam

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this userโ€™s behavior. Learn more about reporting abuse.

Report abuse
pkunjam/README.md

About me

I am a Computer Science graduate with a Master of Mathematics from the University of Waterloo, specializing in XR (AR/VR/MR), computer graphics, game development, and haptics. I am passionate about leveraging AI to revolutionize XR technologies, creating transformative and immersive user experiences.

My unique blend of technical expertise, creative problem-solving, and experience with AI-driven XR solutions sets me apart. With a solid foundation in C#, C++, and JavaScript, Iโ€™ve developed and optimized immersive AR/VR simulations, haptics-based interaction systems, and game engines using tools such as Unity3D, OpenGL, and CHAI3D. These projects demonstrate my ability to push the boundaries of XR, integrating AI to make digital environments more interactive, personalized, and intelligent.

In addition to my technical skills, I bring a strong collaborative spirit and leadership capabilities. Iโ€™ve led initiatives as a mentor, driven key projects in research settings, and organized major events. My focus is on bridging XR technologies with AI, allowing for more intuitive, adaptive, and accessible digital interfaces that can revolutionize industries from education to healthcare.

My goal is to leverage AI and XR to redefine human-computer interaction, bringing forth solutions that have the potential to reshape how we experience the digital world. I will continue innovating in this space, contributing to projects that not only challenge current limitations but also have a lasting impact on the future of immersive technology.

Found it interesting? Know myself better...

Pinned Loading

  1. LCSR-SICKKIDS/volumetric_drilling LCSR-SICKKIDS/volumetric_drilling Public

    Virtual reality for synergistic surgical training and data generation. (MICCAI 2021 AE-CAI Best Paper)

    C++ 22 22

  2. AI-Assistant-JARVIS- AI-Assistant-JARVIS- Public

    Building AI using ARCore in Unity

    C# 17 6

  3. Imitation-Learning-using-mlagents Imitation-Learning-using-mlagents Public

    Application of Imitation learning using unity ml-agents

    C# 8

  4. Scripting-in-Unity Scripting-in-Unity Public

    Contains practical works from Unity C# Survival Guide

    C# 2

  5. Macaron Macaron Public

    Forked from ubcspin/Macaron

    Vibrotactile Icon Editor

    JavaScript

  6. Data-Structures-and-Algorithms Data-Structures-and-Algorithms Public

    Data Structures and Algorithms Practice

    C++ 2