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This will resolve #1369
This PR will add
VRMUtils.combineMorphs
.This function will prevent shader errors caused by the limitation of the number of morph targets, especially on mobile devices.
This might potentially improve the performance when using models with a lot of unnecessary morphs.
This PR also exposes
VRMExpression.binds
and addsVRMExpression.deleteBind()
.These were required to implement
VRMUtils.combineMorphs
.