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Examples: adding simple touch button example
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from presto import Presto | ||
from touch import Button | ||
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presto = Presto() | ||
display = presto.display | ||
WIDTH, HEIGHT = display.get_bounds() | ||
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# Couple of colours for use later | ||
WHITE = display.create_pen(255, 255, 255) | ||
RED = display.create_pen(230, 60, 45) | ||
GREEN = display.create_pen(9, 185, 120) | ||
BLACK = display.create_pen(0, 0, 0) | ||
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# We'll need this for the touch element of the screen | ||
touch = presto.touch | ||
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CX = WIDTH // 2 | ||
CY = HEIGHT // 2 | ||
BUTTON_WIDTH = 100 | ||
BUTTON_HEIGHT = 50 | ||
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# Create a touch button and set the touch region. | ||
# Button(x, y, width, height) | ||
button_1 = Button(10, 35, BUTTON_WIDTH, BUTTON_HEIGHT) | ||
button_2 = Button(10, 95, BUTTON_WIDTH, BUTTON_HEIGHT) | ||
button_3 = Button(10, 155, BUTTON_WIDTH, BUTTON_HEIGHT) | ||
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while True: | ||
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# Check for touch changes | ||
touch.poll() | ||
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# Clear the screen and set the background colour | ||
display.set_pen(WHITE) | ||
display.clear() | ||
display.set_pen(BLACK) | ||
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# Title text | ||
display.text("Touch Button Demo", 23, 7) | ||
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# Finding the state of a touch button is much the same as a physical button | ||
# calling '.is_pressed()' on your button object will return True or False | ||
if button_1.is_pressed(): | ||
display.set_pen(GREEN) | ||
display.text("You Pressed\nButton 1!", (button_1.x + button_1.w) + 20, button_1.y + 3, 100, 2) | ||
else: | ||
display.set_pen(RED) | ||
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# We've defined our touch Button object but we need a visual representation of it for the user! | ||
# We can use the '.bounds' property of our Button object to set the X, Y, WIDTH and HEIGHT | ||
display.rectangle(*button_1.bounds) | ||
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if button_2.is_pressed(): | ||
display.set_pen(GREEN) | ||
display.text("You Pressed\nButton 2!", (button_2.x + button_2.w) + 20, button_2.y + 3, 100, 2) | ||
else: | ||
display.set_pen(RED) | ||
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display.rectangle(*button_2.bounds) | ||
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if button_3.is_pressed(): | ||
display.set_pen(GREEN) | ||
display.text("You Pressed\nButton 3!", (button_3.x + button_3.w) + 20, button_3.y + 3, 100, 2) | ||
else: | ||
display.set_pen(RED) | ||
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display.rectangle(*button_3.bounds) | ||
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# Finally, we update the screen so we can see our changes! | ||
presto.update() |