Moon Cheeser v2.0.0 🌔 🐭
It's been a long way. What started as a simple porting from Godot 2.1 to Godot 3.1 became a huge release that even added new features to the game.
Changelog
- Port game from Godot 2.1 to 3.1
- New physics system taking rid of RigidBody2D and favouring KinematicBody2D and StaticBody2D
- Refactored the gravity system
- Refactored the Star, Moon and Comets
- Refactored the spawning system
- Refactored the scoring system
- Refactored the achievement system
- Refactored the screen system
- Added the ability to cancel the jump by releasing the jump button
- Added double jump
- Added the ability to hold Stars and Comets when dragging them
- Added invincibility to Player whenever the Astromouse lands from a Star
- Fixed bugs related to tweening on Moon and Blackhole
- Changed animation direction of the Astromouse from frame-by-frame to Procedural Cutout
- Changed the background music to an author one
- Changed input handling to use dedicated nodes
You can check out more detailed changes in this comparison between v1.0.1 and v2.0.1
Patronage
My Patrons | with | First Things First | Reward |
---|---|---|---|
Sheila Rodrigues | Francisco Dias | Kyle Szklenski | Peter Oldhammer |
Andreas Schule | GodofGrunts | Laurence Bannister | Rebeca Araujo |
DavidPeterWorks | kycho | Mike King |
All this work was only possible due to the awesome support from my patrons, which in gratitude I offered free access to an especial pack of files that bundle all editable assets used in the game, from the source code to .svg and .mmpz files! If you want to have access to everything I develop on itch.io, access to my personal discord server and more, how about joining me on Patreon as well?