AutoMat is a plugin for Maya which creates PBR-Material-Setups automatically from a selected texture folder. It's currently only working for Arnolds aiStandardSurface-Shader
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- Download .zip from releases
- Extract .zip and rename to autoMat if neccessary, folder name is important
- copy plugin folder
- on Windows copy the autoMat folder into the Documents folder:
C:\<username>\Documents\maya\2022\scripts\
- on Linux copy the autoMat folder into the users home directory:
/home/<username>/maya/2022/scripts/
- on Windows copy the autoMat folder into the Documents folder:
- open Mayas script editor ans switch to a python tab
- paste this code into the python tab
from autoMat.src import ui ui.AutoMatUI(dock=True)
- highlight it and middle mouse drag into one of your shelves
- click the newly created button and the UI should open up
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- Setup one folder per material
- select a material folder or group multiple material folders into one folder
- choose your settings for displacement and projection
- let it setup the materials for you, this may take some time, especially the first time
- support for aiStandardSurface-Shader
- settings for colorspace selection
- setup material for triplanar projection
- options for triplanar projection and displacement
- custom option for colorspace defaults
- additional settings regarding the file search like custom naming convention
- selection for other Render Engines (Vray and Redshift are planned)
- currently no support for following aiStandartSurface inputs
- Subsurface color
- Subsurface Radius
- Coat color
- Coat roughness
- Sheen color
- Sheen roughness
- OS: Fedora 35
- Maya Version: 2022.4
- Arnold Version: MtoA 5.2.0 (Arnold Core 7.1.3.0)