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selfVoicing -> voicing for strings under a11y key, see phetsims/tasks…
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jessegreenberg committed Mar 24, 2021
1 parent 76e7fb9 commit 5e2794b
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Showing 3 changed files with 4 additions and 4 deletions.
4 changes: 2 additions & 2 deletions js/view/CustomGestureIntroDialog.js
Original file line number Diff line number Diff line change
Expand Up @@ -41,8 +41,8 @@ const testButtonContent = 'Activate Me!';
const pressedString = 'Thanks for activating me! You rock!';
const sliderLabelString = 'Move Me';
const sliderInteractionHintString = 'move me';
const grabDragHintPatternString = sceneryPhetStrings.a11y.selfVoicing.grabDragHintPattern;
const grabbedAlertString = sceneryPhetStrings.a11y.selfVoicing.grabbedAlert;
const grabDragHintPatternString = sceneryPhetStrings.a11y.voicing.grabDragHintPattern;
const grabbedAlertString = sceneryPhetStrings.a11y.voicing.grabbedAlert;
const releasedString = sceneryPhetStrings.a11y.grabDrag.released;

class CustomGestureIntroDialog extends Dialog {
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2 changes: 1 addition & 1 deletion js/view/GestureControlledSlider.js
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Expand Up @@ -17,7 +17,7 @@ import SelfVoicingUtterance from '../../../utterance-queue/js/SelfVoicingUtteran
import tappi from '../tappi.js';
import ValueGestureControl from './ValueGestureControl.js';

const grabbedAlertString = sceneryPhetStrings.a11y.selfVoicing.grabbedAlert;
const grabbedAlertString = sceneryPhetStrings.a11y.voicing.grabbedAlert;
const releasedString = sceneryPhetStrings.a11y.grabDrag.released;

class GestureControlledSlider extends Slider {
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2 changes: 1 addition & 1 deletion js/view/ValueGestureControl.js
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Expand Up @@ -18,7 +18,7 @@ import sceneryPhetStrings from '../../../scenery-phet/js/sceneryPhetStrings.js';
import Node from '../../../scenery/js/nodes/Node.js';

// constants
const grabDragHintPatternString = sceneryPhetStrings.a11y.selfVoicing.grabDragHintPattern;
const grabDragHintPatternString = sceneryPhetStrings.a11y.voicing.grabDragHintPattern;
const changeValueString = 'Change Value';

const ValueGestureControl = {
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