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Input events still firing when sim.active=false #414
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@jonathanolson recommended using a semitransparent overlay div that will intercept input events. |
jonathanolson
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Mar 30, 2015
… handling when false. See #414
Scenery side should be accomplished with display.interactive. |
samreid
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Mar 31, 2015
I'm using display.interactive above and it is working nicely, thanks @jonathanolson! Closing. |
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I put sim.active=false and that prevents the clock from running, but scenery is still processing input events (I can click on things and they respond).
It looks like Input.js is still processing events directly when triggerImmediate is true.
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