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Add mechamarkers to this sim #8
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I created the |
@samreid mentioned that |
Oh, cool! I think the mechamarkers are still the way to go (attachment to objects for the tangible experience), but if this is super easy, it might be a nice deployable option. And there might be potential here that is not immediately obvious to me. |
Is there research that indicates that moving physical markers is more pedagogically effective than moving your hands without holding physical markers? |
pedagogically effective is relative to the experience or concept you're trying to convey. We're seeking to implement/design tangibles that afford a property relevant to a particular aspect of a given concept (this may include shape, temperature, deformation, size, etc of the object). There are cases where your hands may be enough! Say you're really interested in conveying the thermal energy transfer of friction? Rubbing your hands together would be a wonderful tangible experience to do so (and control the books in Friction for instance). My statement is to indicate that our goals may be inclusive of hand tracking, but that our current focus is on the properties of tangible objects that enhance the (non-visual) experience (their affordances for building scientific reasoning and relationship understanding). |
I should also say, that as we head further down the road and are considering "deployment" options, something as lightweight as the handtracking could be an excellent option for embodied sim control without the need for "accessories". However, this does encompass only one way (and a well studied way https://edrl.berkeley.edu/projects/kinemathics/) we hope to enable learners to interface with Proportion. |
Mechamarker implementation & Instructions (By Michael, Clement, Peter and co!): https://docs.google.com/document/d/1s72BACDjC7O5cEuZOA1QiJFH7_t7CMXjHt7x2yMAyHo/edit?usp=sharing |
@BLFiedler initial mechamarkers support is working for both screens, and has also been integrated with sound over in #9. Is there anything else you would like to do in this issue? |
Let's wait until our tangibles meeting next week. If nothing relevant to the implementation as is comes up, I'll close this one and we can open new issues for specifics. I'll leave it assigned to me for now. |
I think the spirit of this issue has been accomplished. Let's generate new issues for anything that comes up for the mechamarkers. |
From a tangibles design meeting today, we decided that mechamarkers will be a great technology for prototyping tangible input in this simulation.
After meeting with @Petroochio and @clementzheng, we determined that the best path forward is to just use three markers. One will be a "base" marker, with the plan to attach it stationary near the bottom of the camera view. Then two markers will act as the elements that make the ratio.
I will get started!
Implementation notes:
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